Heliokopis, neutral male gnomish Wizard --.-- -%... |.f@| ----- [Heliokopi the Evoker] St7 Dx7 Co9 In21 Wi7 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a statue of a canermine {150}. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Scroll drop chance was reduced to 94% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15822 Monster spawn increase reached its maximum at turn 42529 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1391310 The monster class that cannot be genocided was nemese The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: enbug (freq bonus 10) The monster species that spawned more often: darker thief (freq bonus 8) The monster species that spawned more often: quantum force fungus (freq bonus 10) The monster species that spawned more often: shoo turret (freq bonus 24) The monster species that spawned more often: shimmering spore (freq bonus 6) The monster species that spawned more often: rolling eye (freq bonus 3) The monster species that spawned more often: creeping diamond gems (freq bonus 6) The monster species that spawned more often: wimp-imp (freq bonus 18) The monster species that spawned more often: petro force patch (freq bonus 28) The monster species that spawned more often: eagle (freq bonus 4) The monster species that spawned more often: pale colony (freq bonus 24) The monster species that spawned more often: big gem trove (freq bonus 6) The monster species that spawned more often: 1eÑZ•8Ù¯›Š¤"‡QÒÊë Ðxv (freq bonus 10) The monster species that spawned more often: bloodthirster (freq bonus 4) The monster species that spawned more often: baby orange dragon (freq bonus 8) The monster species that spawned more often: white beetle (freq bonus 20) The monster species that spawned more often: Alice (freq bonus 5) The monster species that spawned more often: threshold force patch (freq bonus 16) The monster species that spawned more often: black force patch (freq bonus 15) The monster species that spawned more often: grey centipede (freq bonus 5) The monster species that never randomly spawned: software engineer The monster species that never randomly spawned: metal eater The monster species that never randomly spawned: airi The monster species that never randomly spawned: sound turret The monster species that never randomly spawned: glowing force fungus The monster species that never randomly spawned: Markus The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: mohat The monster species that never randomly spawned: yellow yeek The monster species that never randomly spawned: squeaking lich The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 18) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 4) Next attribute increase check would have come at turn 820 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (226) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...