Heliokopis, neutral male gnomish Wizard ----- ....| |f..| ..@.| ...... --.-- ------ [Heliokopi the Evoker] St6 Dx18 Co11 In13 Wi7 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here an uncursed tripe ration {1}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 80% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 24610 Monster spawn increase reached its maximum at turn 97940 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 988890 The monster class that cannot be genocided was golem The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: caborrog (freq bonus 16) The monster species that spawned more often: quaestor (freq bonus 8) The monster species that spawned more often: very strong turret (freq bonus 4) The monster species that spawned more often: hige meso (freq bonus 8) The monster species that spawned more often: threshold colony (freq bonus 4) The monster species that spawned more often: jazzy hands (freq bonus 8) The monster species that spawned more often: porcupine (freq bonus 24) The monster species that spawned more often: summoning spirit (freq bonus 4) The monster species that spawned more often: unraveler (freq bonus 20) The monster species that spawned more often: upgraded secret car (freq bonus 7) The monster species that spawned more often: mediator (freq bonus 3) The monster species that spawned more often: petro spore (freq bonus 4) The monster species that spawned more often: avada kedavra snake (freq bonus 6) The monster species that spawned more often: soft growth (freq bonus 12) The monster species that spawned more often: hungry spore (freq bonus 18) The monster species that spawned more often: evasive soldier ant (freq bonus 8) The monster species that spawned more often: corrosive grue (freq bonus 5) The monster species that spawned more often: Keystone Officer (freq bonus 3) The monster species that spawned more often: knight of the abyss (freq bonus 5) The monster species that spawned more often: hunting hawk (freq bonus 12) The monster species that never randomly spawned: evil necro mage The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: raticate The monster species that never randomly spawned: white patch The monster species that never randomly spawned: dancing candle flame The monster species that never randomly spawned: novel growth The monster species that never randomly spawned: ill mold The monster species that never randomly spawned: bright green slime The monster species that never randomly spawned: devilkin The monster species that never randomly spawned: deadly eye The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 10) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 15) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 1) Next attribute increase check would have come at turn 3189 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...