Heliokopis, neutral male gnomish Wizard ----- |...| ...| |...| |f... |@.k| ----- [Heliokopi the Evoker] St5 Dx11 Co7 In14 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 55% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 53767 Monster spawn increase reached its maximum at turn 72710 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 520004 The monster class that cannot be genocided was blob The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: ninja turret (freq bonus 8) The monster species that spawned more often: Kop Kriminologist (freq bonus 4) The monster species that spawned more often: god (freq bonus 2) The monster species that spawned more often: Ella (freq bonus 3) The monster species that spawned more often: glibbery slime (freq bonus 6) The monster species that spawned more often: undead caveman (freq bonus 12) The monster species that spawned more often: hateful soul (freq bonus 5) The monster species that spawned more often: argentum golem (freq bonus 8) The monster species that spawned more often: autocube (freq bonus 3) The monster species that spawned more often: cheater (freq bonus 4) The monster species that spawned more often: Annika (freq bonus 3) The monster species that spawned more often: papier-mache tiger (freq bonus 4) The monster species that spawned more often: Janina (freq bonus 10) The monster species that spawned more often: dryad (freq bonus 6) The monster species that spawned more often: jester (freq bonus 3) The monster species that spawned more often: ixitxachitl (freq bonus 8) The monster species that spawned more often: blue-red patch (freq bonus 3) The monster species that spawned more often: golbat (freq bonus 12) The monster species that spawned more often: cacodemon (freq bonus 4) The monster species that spawned more often: canermine (freq bonus 4) The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: baby sirrush The monster species that never randomly spawned: Haejin, the Enigma The monster species that never randomly spawned: Beanpole The monster species that never randomly spawned: vampiric fungus The monster species that never randomly spawned: siena force patch The monster species that never randomly spawned: mole man The monster species that never randomly spawned: maintenance automaton The monster species that never randomly spawned: metroid The monster species that never randomly spawned: overworked police officer The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 2) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 22) Next attribute increase check would have come at turn 1135 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...