Heliokopis, neutral male gnomish Wizard -.------------ |............| |..@.........| |...f......... |............| -------------- [Heliokopi the Evoker] St7 Dx12 Co10 In13 Wi4 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 95% Wand drop chance was reduced to 96% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Monster spawn increase started at turn 70040 Monster spawn increase reached its maximum at turn 86126 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1302266 The monster class that cannot be genocided was centaur The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: pellet warrior (freq bonus 4) The monster species that spawned more often: fleeing annoyer (freq bonus 6) The monster species that spawned more often: flaming buckyball (freq bonus 20) The monster species that spawned more often: hill orc (freq bonus 4) The monster species that spawned more often: wisdom naga hatchling (freq bonus 3) The monster species that spawned more often: Oberon Worker (freq bonus 12) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 3) The monster species that spawned more often: blue-green mushroom (freq bonus 6) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 4) The monster species that spawned more often: soft patch (freq bonus 12) The monster species that spawned more often: tourist (freq bonus 3) The monster species that spawned more often: space bat (freq bonus 12) The monster species that spawned more often: mean colony (freq bonus 4) The monster species that spawned more often: bipolar oddity (freq bonus 10) The monster species that spawned more often: really dangerous force fungus (freq bonus 7) The monster species that spawned more often: sewer viper (freq bonus 10) The monster species that spawned more often: Dispator (freq bonus 10) The monster species that spawned more often: giant crab (freq bonus 8) The monster species that spawned more often: quantum fungus (freq bonus 6) The monster species that spawned more often: ganymede rock lobster (freq bonus 8) The monster species that never randomly spawned: seel The monster species that never randomly spawned: analgesic spore The monster species that never randomly spawned: hammer swinger The monster species that never randomly spawned: mantine The monster species that never randomly spawned: carver shaman The monster species that never randomly spawned: phaser spore The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: hidden elf The monster species that never randomly spawned: petro fungus The monster species that never randomly spawned: giant black dragonfly The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 13) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 4) Next attribute increase check would have come at turn 767 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (240) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...