Heliokopis, neutral male gnomish Wizard --------- |{......| |.....@f| |..|....| |...$...+ -.------- [Heliokopi the Evoker] St8 Dx14 Co12 In12 Wi6 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 98% chance Wand drop chance was reduced to 90% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Monster spawn increase started at turn 33041 Monster spawn increase reached its maximum at turn 71674 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 281418 The monster class that cannot be genocided was piercer The monster class that was spawned more often: wall monster (freq bonus 6) The monster species that spawned more often: ice force fungus (freq bonus 8) The monster species that spawned more often: Air Spirit (freq bonus 7) The monster species that spawned more often: ermine (freq bonus 14) The monster species that spawned more often: southside hood (freq bonus 10) The monster species that spawned more often: ant captain (freq bonus 9) The monster species that spawned more often: young spirit (freq bonus 11) The monster species that spawned more often: kalmuth sephirah (freq bonus 7) The monster species that spawned more often: disaffector (freq bonus 8) The monster species that spawned more often: blackbelt (freq bonus 7) The monster species that spawned more often: Tommy (freq bonus 8) The monster species that spawned more often: poison spinner (freq bonus 16) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 8) The monster species that spawned more often: Pero Pero (freq bonus 13) The monster species that spawned more often: armor trove (freq bonus 16) The monster species that spawned more often: poisonous wimp (freq bonus 16) The monster species that spawned more often: slime warp fungus (freq bonus 8) The monster species that spawned more often: flying girl (freq bonus 9) The monster species that spawned more often: reziarfg (freq bonus 9) The monster species that spawned more often: azure force fungus (freq bonus 26) The monster species that spawned more often: grating bone devil (freq bonus 36) The monster species that never randomly spawned: snow girl The monster species that never randomly spawned: evasive recluse spider The monster species that never randomly spawned: xorn The monster species that never randomly spawned: guardian beast The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: maru mochi The monster species that never randomly spawned: fetish shaman The monster species that never randomly spawned: capuchin monkey The monster species that never randomly spawned: abnormal mold The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 25) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Next attribute increase check would have come at turn 509 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (291) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...