Heliokopis, neutral male gnomish Wizard ----- | #... +..@# |..f# ----- [Heliokopi the Evoker] St6 Dx17 Co20 In15 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $5 HP16(16) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 88% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 24367 Monster spawn increase reached its maximum at turn 71724 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 12687444 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: Policeman Kommissioner (freq bonus 5) The monster species that spawned more often: psychic patch (freq bonus 4) The monster species that spawned more often: wither monster (freq bonus 3) The monster species that spawned more often: plague daemon (freq bonus 6) The monster species that spawned more often: envenomed lady (freq bonus 5) The monster species that spawned more often: fungoid mold (freq bonus 6) The monster species that spawned more often: werewolf (freq bonus 6) The monster species that spawned more often: master yeek (freq bonus 8) The monster species that spawned more often: flyer statue (freq bonus 3) The monster species that spawned more often: death quasit (freq bonus 4) The monster species that spawned more often: crusher snakeman (freq bonus 6) The monster species that spawned more often: shapeshifter (freq bonus 14) The monster species that spawned more often: heat vortex (freq bonus 8) The monster species that spawned more often: blue-green warp fungus (freq bonus 3) The monster species that spawned more often: daylight (freq bonus 28) The monster species that spawned more often: viper archer (freq bonus 4) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 3) The monster species that spawned more often: petro mushroom (freq bonus 6) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 10) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 24) The monster species that never randomly spawned: black naga The monster species that never randomly spawned: wyvern The monster species that never randomly spawned: moldy colony The monster species that never randomly spawned: confusion monster The monster species that never randomly spawned: blade back The monster species that never randomly spawned: clay mold The monster species that never randomly spawned: griffin The monster species that never randomly spawned: seven of hearts The monster species that never randomly spawned: pawn of living stone The monster species that never randomly spawned: warty mold The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 16) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 3) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 6) Next attribute increase check would have come at turn 1821 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...