Heliokopis, neutral male gnomish Wizard -------- |.f@...# |.......... |.........| |.......# | |........ -------.- [Heliokopi the Evoker] St7 Dx14 Co13 In17 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 70% chance Book drop chance was reduced to 93% Wand drop chance was reduced to 73% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Monster spawn increase started at turn 27037 Monster spawn increase reached its maximum at turn 59004 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 560032 The monster class that cannot be genocided was dragon The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: gnome illusionist (freq bonus 3) The monster species that spawned more often: endlessly long roper (freq bonus 2) The monster species that spawned more often: vortex lord (freq bonus 8) The monster species that spawned more often: biclops (freq bonus 4) The monster species that spawned more often: Karin (freq bonus 6) The monster species that spawned more often: cursing orb (freq bonus 6) The monster species that spawned more often: Undead Kchief (freq bonus 4) The monster species that spawned more often: golden force patch (freq bonus 4) The monster species that spawned more often: jaracaca (freq bonus 4) The monster species that spawned more often: giant orange frog (freq bonus 3) The monster species that spawned more often: draugrog (freq bonus 16) The monster species that spawned more often: bastard (freq bonus 3) The monster species that spawned more often: 84FˆÔ (freq bonus 7) The monster species that spawned more often: jackal (freq bonus 6) The monster species that spawned more often: fractal eye (freq bonus 5) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 7) The monster species that spawned more often: gazer homunculus (freq bonus 6) The monster species that spawned more often: great bile wyrm (freq bonus 10) The monster species that spawned more often: nine-headed hydra (freq bonus 3) The monster species that spawned more often: werecow (freq bonus 10) The monster species that never randomly spawned: gnomelin The monster species that never randomly spawned: karmic dragon The monster species that never randomly spawned: immobile force fungus The monster species that never randomly spawned: Arne The monster species that never randomly spawned: moon rabbit The monster species that never randomly spawned: multi-hued hound The monster species that never randomly spawned: Seraph of the Void The monster species that never randomly spawned: giant brass frog The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: azure mold The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 59) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 36) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 32) Next attribute increase check would have come at turn 1008 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (646) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...