Heliokopis, neutral male gnomish Wizard --.-- |.... |...| |.@.| |f... |...| ----- [Heliokopi the Evoker] St8 Dx18 Co22 In19 Wi12 Ch11 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls h - 2 uncursed scrolls of destroy armor {2} i - an uncursed scroll of enchant armor {1} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks j - a blessed spellbook of sleep (0:5) {1} k - a blessed spellbook of resist poison (0:2) {1} l - a blessed spellbook of detect food (0:4) {1} m - a blessed spellbook of insulate (0:2) {1} Potions e - an uncursed potion of healing {1} f - a blessed potion of full healing {1} g - an uncursed potion of sleeping {1} Rings c - an uncursed ring of polymorph {1} d - an uncursed ring of searching {1} Tools n - an uncursed magic marker (0:20) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 13920 Monster spawn increase reached its maximum at turn 30900 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 208791 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: swamp creature (freq bonus 5) The monster species that spawned more often: bramble warp patch (freq bonus 4) The monster species that spawned more often: giant spawn permamimic (freq bonus 3) The monster species that spawned more often: quantum piercer (freq bonus 5) The monster species that spawned more often: undead druid (freq bonus 6) The monster species that spawned more often: giant tick (freq bonus 6) The monster species that spawned more often: snow rabbit (freq bonus 3) The monster species that spawned more often: mirror force patch (freq bonus 5) The monster species that spawned more often: hulk (freq bonus 8) The monster species that spawned more often: ¹q‘Bbá (freq bonus 3) The monster species that spawned more often: greater astral elemental (freq bonus 4) The monster species that spawned more often: real punisher (freq bonus 8) The monster species that spawned more often: ki-rin (freq bonus 12) The monster species that spawned more often: Tuxedo Mask (freq bonus 12) The monster species that spawned more often: Rough Teresa (freq bonus 6) The monster species that spawned more often: Schmidts (freq bonus 6) The monster species that spawned more often: Birgit's lady boot (freq bonus 6) The monster species that spawned more often: flying skull (freq bonus 18) The monster species that spawned more often: porter rock mole (freq bonus 2) The monster species that spawned more often: village idiot (freq bonus 7) The monster species that never randomly spawned: suketoudara The monster species that never randomly spawned: pike The monster species that never randomly spawned: space monster The monster species that never randomly spawned: geodude The monster species that never randomly spawned: indigo warp patch The monster species that never randomly spawned: Amelje The monster species that never randomly spawned: Rimururu The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: guild ship The monster species that never randomly spawned: gold thunderlord The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 6) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 17) Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...