Heliokopis, lawful male centaur Failed Existence ------------- |...@..$....| |..@........| +...........| ----+-------- [Heliokopi the Looser] St12 Dx11 Co7 In16 Wi11 Ch23 FaiCenMalLaw Dlvl:1 $0 HP16(16) Pw10(10) AC-10 Exp1 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a lawful male centaur Failed Existence. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 96% Number of artifacts generated was 0 Monster spawn increase started at turn 28141 Monster spawn increase reached its maximum at turn 49039 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 318950 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: greener spider (freq bonus 6) The monster species that spawned more often: half-life leech (freq bonus 8) The monster species that spawned more often: cold trove (freq bonus 10) The monster species that spawned more often: Sing's plateau boot (freq bonus 4) The monster species that spawned more often: force swamp kobold (freq bonus 28) The monster species that spawned more often: vampiric patch (freq bonus 8) The monster species that spawned more often: statue gargoyle (freq bonus 6) The monster species that spawned more often: Bram Stoker (freq bonus 4) The monster species that spawned more often: hulking automaton (freq bonus 10) The monster species that spawned more often: pleasing warp fungus (freq bonus 3) The monster species that spawned more often: vampire ogre (freq bonus 6) The monster species that spawned more often: blending titanothere (freq bonus 5) The monster species that spawned more often: white centipede (freq bonus 6) The monster species that spawned more often: crimson fungus (freq bonus 18) The monster species that spawned more often: great wyrm of many colors (freq bonus 5) The monster species that spawned more often: porter army ant (freq bonus 8) The monster species that spawned more often: mana stealer (freq bonus 4) The monster species that spawned more often: blink mushroom (freq bonus 8) The monster species that spawned more often: elven shade (freq bonus 8) The monster species that spawned more often: invincible superman (freq bonus 5) The monster species that never randomly spawned: berserk ape The monster species that never randomly spawned: petty ice nymph The monster species that never randomly spawned: uber sorcerer The monster species that never randomly spawned: emperor wight The monster species that never randomly spawned: deepest one The monster species that never randomly spawned: orange hulk The monster species that never randomly spawned: jackal demon The monster species that never randomly spawned: nightworm The monster species that never randomly spawned: sand warrior The monster species that never randomly spawned: undead goldminer The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 48) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 30) Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had 550 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eva, Ligasa and Daniel Your deity was Eva You could not have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Failed Existence...