Heliokopis, neutral male gnomish Wizard --------- |...@.... |...f...| |....$... |.......| --------- [Heliokopi the Evoker] St4 Dx8 Co11 In9 Wi12 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 39 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 77% Wand drop chance was reduced to 90% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Monster spawn increase started at turn 54415 Monster spawn increase reached its maximum at turn 95555 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 85608 The monster class that cannot be genocided was light The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: firefighter (freq bonus 3) The monster species that spawned more often: sheep (freq bonus 8) The monster species that spawned more often: pheasant (freq bonus 8) The monster species that spawned more often: shadow gazer (freq bonus 8) The monster species that spawned more often: undead artist (freq bonus 10) The monster species that spawned more often: silver warp fungus (freq bonus 5) The monster species that spawned more often: sexy chinese woman (freq bonus 4) The monster species that spawned more often: undead musician (freq bonus 12) The monster species that spawned more often: wizrobe (freq bonus 4) The monster species that spawned more often: poison wolf (freq bonus 6) The monster species that spawned more often: burning clan (freq bonus 6) The monster species that spawned more often: wild card (freq bonus 4) The monster species that spawned more often: vortex (freq bonus 16) The monster species that spawned more often: flying smasher (freq bonus 8) The monster species that spawned more often: rust smasher (freq bonus 4) The monster species that spawned more often: bat swarm (freq bonus 3) The monster species that spawned more often: hobbit merchant (freq bonus 3) The monster species that spawned more often: Metal-elf (freq bonus 8) The monster species that spawned more often: taker fungus (freq bonus 18) The monster species that spawned more often: Sabrina (freq bonus 6) The monster species that never randomly spawned: orange hulk The monster species that never randomly spawned: disgusting lich The monster species that never randomly spawned: sky elf The monster species that never randomly spawned: porter inertia fungus The monster species that never randomly spawned: muk The monster species that never randomly spawned: water patch The monster species that never randomly spawned: abnormal vampire The monster species that never randomly spawned: panda The monster species that never randomly spawned: orange starlit sky The monster species that never randomly spawned: normal human The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 14) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 2) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 6) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 2) Next attribute increase check would have come at turn 747 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (338) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...