Heliokopis, neutral male gnomish Wizard ----------- ....@f....| |....c...(| ..........| ----------- [Heliokopi the Evoker] St7 Dx13 Co7 In13 Wi8 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 14 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 89% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Monster spawn increase started at turn 72894 Monster spawn increase reached its maximum at turn 84006 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 674828 The monster class that cannot be genocided was kobold The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: pure chaos horde (freq bonus 16) The monster species that spawned more often: Maladjusted Leon (freq bonus 6) The monster species that spawned more often: fatal attraction turret (freq bonus 12) The monster species that spawned more often: three-tentacle hententmon (freq bonus 5) The monster species that spawned more often: sewer rat (freq bonus 8) The monster species that spawned more often: sand archer (freq bonus 5) The monster species that spawned more often: draconic quylthulg (freq bonus 6) The monster species that spawned more often: carver shaman (freq bonus 5) The monster species that spawned more often: mini vampire (freq bonus 12) The monster species that spawned more often: labyrinth trapper (freq bonus 8) The monster species that spawned more often: gremlin (freq bonus 14) The monster species that spawned more often: eldrak (freq bonus 4) The monster species that spawned more often: old white dragon (freq bonus 6) The monster species that spawned more often: fighter lich (freq bonus 10) The monster species that spawned more often: High Elvenking (freq bonus 24) The monster species that spawned more often: swamp naga hatchling (freq bonus 18) The monster species that spawned more often: mirror colony (freq bonus 15) The monster species that spawned more often: enchantress (freq bonus 4) The monster species that spawned more often: palace robber (freq bonus 3) The monster species that spawned more often: shock ant (freq bonus 4) The monster species that never randomly spawned: insurmountable mold The monster species that never randomly spawned: hardload turret The monster species that never randomly spawned: zombified sentai The monster species that never randomly spawned: demonic sandman The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: fake mushroom The monster species that never randomly spawned: stairway to heaven The monster species that never randomly spawned: golden force patch The monster species that never randomly spawned: Anti-Elbereth Operative The monster species that never randomly spawned: flying goomba The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 29) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 3) Next attribute increase check would have come at turn 820 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...