Heliokopis, neutral male gnomish Wizard -f---- -.@..- +........| |........| .........| --$....--- ------ [Heliokopi the Evoker] St8 Dx14 Co10 In16 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 5 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 66% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21830 Monster spawn increase reached its maximum at turn 60430 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 51840 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: frost atronach (freq bonus 8) The monster species that spawned more often: Sven (freq bonus 4) The monster species that spawned more often: trap warp fungus (freq bonus 14) The monster species that spawned more often: telepathic eye (freq bonus 4) The monster species that spawned more often: blighting skeleton (freq bonus 6) The monster species that spawned more often: cave springy (freq bonus 6) The monster species that spawned more often: undead barbarian (freq bonus 4) The monster species that spawned more often: tear mold (freq bonus 4) The monster species that spawned more often: ETA terrorist (freq bonus 14) The monster species that spawned more often: hippogryph (freq bonus 10) The monster species that spawned more often: ancient silver dragon (freq bonus 7) The monster species that spawned more often: goreraven (freq bonus 10) The monster species that spawned more often: freeze trove (freq bonus 32) The monster species that spawned more often: stone demon (freq bonus 5) The monster species that spawned more often: hidden trove (freq bonus 10) The monster species that spawned more often: teethless crone (freq bonus 8) The monster species that spawned more often: aztec gang member (freq bonus 8) The monster species that spawned more often: water wight (freq bonus 6) The monster species that spawned more often: undead medium (freq bonus 6) The monster species that spawned more often: giant green dragonfly (freq bonus 6) The monster species that never randomly spawned: flame turret The monster species that never randomly spawned: death orb The monster species that never randomly spawned: voracious kraken The monster species that never randomly spawned: Mare The monster species that never randomly spawned: porter sticky spore The monster species that never randomly spawned: mummified noble The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: hidden mold The monster species that never randomly spawned: returned mage The monster species that never randomly spawned: animated platinum statue The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 21) Next attribute increase check would have come at turn 1120 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1065) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...