Heliokopis, neutral male gnomish Wizard ----- |.... ....| |.f.| |@<.| ....| -.--- [Heliokopi the Evoker] St5 Dx15 Co14 In17 Wi4 Ch8 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC8 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 76% Wand drop chance was reduced to 85% Potion drop chance was reduced to 75% Number of artifacts generated was 0 Monster spawn increase started at turn 26035 Monster spawn increase reached its maximum at turn 54493 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 427448 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: ogre (freq bonus 10) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 11) The monster species that spawned more often: death brawler (freq bonus 22) The monster species that spawned more often: lilac colony (freq bonus 22) The monster species that spawned more often: sylphie (freq bonus 24) The monster species that spawned more often: giant penguin (freq bonus 11) The monster species that spawned more often: death dragonfly (freq bonus 13) The monster species that spawned more often: multi-hued icky thing (freq bonus 12) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 26) The monster species that spawned more often: undead templar (freq bonus 28) The monster species that spawned more often: green draconian (freq bonus 13) The monster species that spawned more often: dark jedi (freq bonus 11) The monster species that spawned more often: whirling hatchet (freq bonus 12) The monster species that spawned more often: neau rubber (freq bonus 13) The monster species that spawned more often: necroskeleton (freq bonus 24) The monster species that spawned more often: unmasked God-Emperor (freq bonus 30) The monster species that spawned more often: decayed stalk (freq bonus 30) The monster species that spawned more often: rothe (freq bonus 48) The monster species that spawned more often: deep sea drowning fish (freq bonus 52) The monster species that spawned more often: dangerous snake (freq bonus 56) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 15) The monster species that never randomly spawned: petty migo drone The monster species that never randomly spawned: Transcendent Dreamer The monster species that never randomly spawned: undead patch The monster species that never randomly spawned: red snake The monster species that never randomly spawned: phasing acid blob The monster species that never randomly spawned: sea snake The monster species that never randomly spawned: rotted jelly The monster species that never randomly spawned: hunger turret The monster species that never randomly spawned: really good guard The monster species that never randomly spawned: dwarf lord mutant The monster class that more likely to generate with musable stuff: dragon The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 19) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 2) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 1) Next attribute increase check would have come at turn 982 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (491) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...