Heliokopis, neutral male gnomish Wizard ----------- |.....@f... |.........| |.........| ........... |.........| ---.------- [Heliokopi the Evoker] St9 Dx11 Co14 In12 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 14 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 43% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 30161 Monster spawn increase reached its maximum at turn 156208 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 261549 The monster class that cannot be genocided was zombie The monster class that was spawned more often: rodent (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: very strong turret (freq bonus 8) The monster species that spawned more often: gravity spore (freq bonus 10) The monster species that spawned more often: rotting horror (freq bonus 3) The monster species that spawned more often: elf-lord (freq bonus 4) The monster species that spawned more often: lethe patch (freq bonus 3) The monster species that spawned more often: corsair of Umbar (freq bonus 4) The monster species that spawned more often: Gunter (freq bonus 8) The monster species that spawned more often: glib vortex (freq bonus 6) The monster species that spawned more often: theme ox (freq bonus 5) The monster species that spawned more often: static blob (freq bonus 45) The monster species that spawned more often: hidden trove (freq bonus 4) The monster species that spawned more often: mirror monster (freq bonus 2) The monster species that spawned more often: undead graduate (freq bonus 4) The monster species that spawned more often: space transport (freq bonus 3) The monster species that spawned more often: pawn of living stone (freq bonus 8) The monster species that spawned more often: evasive enclave officer (freq bonus 5) The monster species that spawned more often: wrinkled force fungus (freq bonus 3) The monster species that spawned more often: autocube (freq bonus 8) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 5) The monster species that spawned more often: forest orc (freq bonus 2) The monster species that never randomly spawned: adult leviathan The monster species that never randomly spawned: giant glowing rat The monster species that never randomly spawned: Dudley's Dungeon Terminator The monster species that never randomly spawned: young adult blue dragon The monster species that never randomly spawned: baby yellow dragon The monster species that never randomly spawned: phase stalk The monster species that never randomly spawned: red hornet The monster species that never randomly spawned: injured potato The monster species that never randomly spawned: old blood dragon The monster species that never randomly spawned: pink warp fungus The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 10) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 29) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 4) Next attribute increase check would have come at turn 673 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1015) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...