Heliokopis, neutral male gnomish Wizard -.---- |@...| o..f..| |....| ------ [Heliokopi the Evoker] St8 Dx8 Co11 In15 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 91% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 69% Number of artifacts generated was 0 Monster spawn increase started at turn 14127 Monster spawn increase reached its maximum at turn 32265 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1216126 The monster class that cannot be genocided was ghost The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: war orc (freq bonus 10) The monster species that spawned more often: huge white bat (freq bonus 5) The monster species that spawned more often: reaper force fungus (freq bonus 3) The monster species that spawned more often: deceptive springy (freq bonus 6) The monster species that spawned more often: red colony (freq bonus 4) The monster species that spawned more often: blink dog (freq bonus 5) The monster species that spawned more often: adom mummy (freq bonus 6) The monster species that spawned more often: arctic abyss (freq bonus 8) The monster species that spawned more often: bomb-carrying ornithopter automaton (freq bonus 6) The monster species that spawned more often: bramble fungus (freq bonus 20) The monster species that spawned more often: warty warp patch (freq bonus 4) The monster species that spawned more often: adult gray dragon (freq bonus 4) The monster species that spawned more often: ogre leader (freq bonus 6) The monster species that spawned more often: nasty wraith (freq bonus 4) The monster species that spawned more often: dark dwarven priest (freq bonus 3) The monster species that spawned more often: desert spore (freq bonus 12) The monster species that spawned more often: topaz colony (freq bonus 8) The monster species that spawned more often: parrot (freq bonus 4) The monster species that spawned more often: Anakaris (freq bonus 6) The monster species that spawned more often: flesheater (freq bonus 2) The monster species that never randomly spawned: razor beast The monster species that never randomly spawned: baby crocodile The monster species that never randomly spawned: black centipede The monster species that never randomly spawned: hunger vortex The monster species that never randomly spawned: crystal mushroom The monster species that never randomly spawned: stoa The monster species that never randomly spawned: Juen's plateau boot The monster species that never randomly spawned: drakee The monster species that never randomly spawned: generic cat girl The monster species that never randomly spawned: crunchy colony The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 14) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 1) Next attribute increase check would have come at turn 775 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (341) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...