Heliokopis, neutral male gnomish Wizard ------------ .. ...........| |.........@| |.........f| |..........| ------------ [Heliokopi the Evoker] St8 Dx10 Co10 In13 Wi6 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Wand drop chance was reduced to 70% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15812 Monster spawn increase reached its maximum at turn 33287 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 137060 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: flood surfer (freq bonus 8) The monster species that spawned more often: whiny Mary-Sue (freq bonus 5) The monster species that spawned more often: lethe stalk (freq bonus 12) The monster species that spawned more often: really dangerous stalk (freq bonus 20) The monster species that spawned more often: stonecutting water elemental (freq bonus 3) The monster species that spawned more often: six-headed hydra (freq bonus 3) The monster species that spawned more often: wolf chieftain (freq bonus 10) The monster species that spawned more often: The Headless Horseman (freq bonus 5) The monster species that spawned more often: grimlock (freq bonus 10) The monster species that spawned more often: phase stalk (freq bonus 6) The monster species that spawned more often: wind stalk (freq bonus 6) The monster species that spawned more often: spectre fiend (freq bonus 12) The monster species that spawned more often: Mother Lilith (freq bonus 8) The monster species that spawned more often: swamp dweller (freq bonus 6) The monster species that spawned more often: shaman (freq bonus 12) The monster species that spawned more often: burning eye (freq bonus 24) The monster species that spawned more often: bronze dragon (freq bonus 8) The monster species that spawned more often: quadrupony (freq bonus 8) The monster species that spawned more often: baby long worm (freq bonus 10) The monster species that spawned more often: grandmaster owlbear (freq bonus 8) The monster species that never randomly spawned: inertia spore The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: nether realm bat The monster species that never randomly spawned: training snake The monster species that never randomly spawned: proper being The monster species that never randomly spawned: spectral warrior The monster species that never randomly spawned: heavy troopa The monster species that never randomly spawned: voracious bug The monster species that never randomly spawned: sunflower The monster species that never randomly spawned: steam drill The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 10) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 5) Next attribute increase check would have come at turn 784 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...