Heliokopis, neutral male gnomish Wizard ------------ |..........| |...r..(...| ............ |.......{..| |...f......| |....@.....| |..........| ------------ [Heliokopi the Evoker] St8 Dx12 Co11 In14 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 66601 Monster spawn increase reached its maximum at turn 113391 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 523362 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: analgesic fungus (freq bonus 7) The monster species that spawned more often: irresistible stalk (freq bonus 20) The monster species that spawned more often: Baaaael (freq bonus 12) The monster species that spawned more often: white monster (freq bonus 3) The monster species that spawned more often: rumbler (freq bonus 2) The monster species that spawned more often: undead warp fungus (freq bonus 3) The monster species that spawned more often: fiend orc (freq bonus 6) The monster species that spawned more often: efreet elemental (freq bonus 6) The monster species that spawned more often: large shocking sphere (freq bonus 4) The monster species that spawned more often: intermediate gnome (freq bonus 6) The monster species that spawned more often: gull (freq bonus 12) The monster species that spawned more often: singing happy drunk (freq bonus 6) The monster species that spawned more often: Franzi (freq bonus 8) The monster species that spawned more often: dour rat (freq bonus 4) The monster species that spawned more often: death crawler (freq bonus 2) The monster species that spawned more often: noxious warp fungus (freq bonus 8) The monster species that spawned more often: baby amphitere (freq bonus 10) The monster species that spawned more often: Apollyon (freq bonus 8) The monster species that spawned more often: hippocampus (freq bonus 10) The monster species that spawned more often: small kobold (freq bonus 21) The monster species that never randomly spawned: fire rat The monster species that never randomly spawned: t-a-n-k The monster species that never randomly spawned: veela The monster species that never randomly spawned: charizard The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: giant green locust The monster species that never randomly spawned: blue icky thing The monster species that never randomly spawned: racist troll The monster species that never randomly spawned: pale spore The monster species that never randomly spawned: giant armor trove The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 3) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1) Next attribute increase check would have come at turn 801 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (361) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...