Heliokopis, neutral male gnomish Wizard --.---- |.....| |...@f| |..$... ......| |.....| ------- [Heliokopi the Evoker] St4 Dx16 Co14 In23 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 210 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand drop chance was reduced to 56% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 89% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 16051 Monster spawn increase reached its maximum at turn 84814 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 582084 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: weeping archangel (freq bonus 8) The monster species that spawned more often: Demimaster Assassin (freq bonus 3) The monster species that spawned more often: busy-looking merchant (freq bonus 4) The monster species that spawned more often: jumping tortoise (freq bonus 16) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 20) The monster species that spawned more often: batman (freq bonus 12) The monster species that spawned more often: false force patch (freq bonus 8) The monster species that spawned more often: bronze beetle (freq bonus 3) The monster species that spawned more often: 2`‡¢¦ ‰ŠÕ ¡7w ¤:L (freq bonus 6) The monster species that spawned more often: merrow (freq bonus 4) The monster species that spawned more often: petro warp patch (freq bonus 6) The monster species that spawned more often: stalking lichen (freq bonus 4) The monster species that spawned more often: confusing turret (freq bonus 12) The monster species that spawned more often: undead rogue (freq bonus 8) The monster species that spawned more often: drug dealer (freq bonus 16) The monster species that spawned more often: large cockroach (freq bonus 3) The monster species that spawned more often: sulfur growth (freq bonus 4) The monster species that spawned more often: missingno (freq bonus 8) The monster species that spawned more often: giant totoro (freq bonus 10) The monster species that spawned more often: yellow warp fungus (freq bonus 8) The monster species that never randomly spawned: iceman The monster species that never randomly spawned: tattered lurker The monster species that never randomly spawned: catapult ogre The monster species that never randomly spawned: bloodshot icky thing The monster species that never randomly spawned: thorn master The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: thunder hammer The monster species that never randomly spawned: Cerberus The monster species that never randomly spawned: sporkhack horror The monster species that never randomly spawned: guardian o' the forest The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 39) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 1) Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...