Heliokopis, neutral male gnomish Wizard --+--- +.@.{| |.hf.| |....| .....| ------ [Heliokopi the Evoker] St7 Dx10 Co11 In17 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 10 Ring drop chance was reduced to 63% Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Monster spawn increase started at turn 26172 Monster spawn increase reached its maximum at turn 87432 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 312954 The monster class that cannot be genocided was gnome The monster class that was spawned more often: vampire (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 6) The monster species that spawned more often: doraemon (freq bonus 6) The monster species that spawned more often: undead ranger (freq bonus 3) The monster species that spawned more often: ocean naga hatchling (freq bonus 4) The monster species that spawned more often: glib vortex (freq bonus 6) The monster species that spawned more often: big tool trove (freq bonus 6) The monster species that spawned more often: sapphire golem (freq bonus 5) The monster species that spawned more often: gaunt reaver (freq bonus 6) The monster species that spawned more often: evil priest (freq bonus 8) The monster species that spawned more often: chaos plague bearer (freq bonus 3) The monster species that spawned more often: lesser permamimic (freq bonus 5) The monster species that spawned more often: clock forest archer (freq bonus 8) The monster species that spawned more often: burning buckyball (freq bonus 6) The monster species that spawned more often: shard fungus (freq bonus 12) The monster species that spawned more often: torauma (freq bonus 6) The monster species that spawned more often: topaz patch (freq bonus 3) The monster species that spawned more often: flying cockatrice (freq bonus 6) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 6) The monster species that spawned more often: pale warp patch (freq bonus 3) The monster species that spawned more often: Olog-hai gorgon (freq bonus 12) The monster species that never randomly spawned: quantum patch The monster species that never randomly spawned: pond naga hatchling The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: giant marksman ant The monster species that never randomly spawned: bastard ant The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: beige growth The monster species that never randomly spawned: dude who thinks he's cool The monster species that never randomly spawned: supreme lich The monster species that never randomly spawned: inertia warp fungus The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 3) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 9) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 45) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 1) Next attribute increase check would have come at turn 2154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (621) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...