Heliokopis, neutral male gnomish Wizard ---------------- |..............| +..............+ |..............| .....@.........| |....f.........| |..............| ---------------- [Heliokopi the Evoker] St10 Dx9 Co12 In15 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 1422 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 77% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 37222 Monster spawn increase reached its maximum at turn 56555 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 333574 The monster class that cannot be genocided was vampire Today, this monster class was always generated invisible: umber hulk The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: grotesque gremlin (freq bonus 3) The monster species that spawned more often: onanocter 5e (freq bonus 4) The monster species that spawned more often: Madeleine (freq bonus 14) The monster species that spawned more often: creeping spore (freq bonus 28) The monster species that spawned more often: doda (freq bonus 4) The monster species that spawned more often: invisible spirit (freq bonus 6) The monster species that spawned more often: plasma fungus (freq bonus 5) The monster species that spawned more often: six of diamonds (freq bonus 3) The monster species that spawned more often: young cyan dragon (freq bonus 6) The monster species that spawned more often: flathead (freq bonus 3) The monster species that spawned more often: dark creature (freq bonus 16) The monster species that spawned more often: vip rubber (freq bonus 9) The monster species that spawned more often: electro spider (freq bonus 4) The monster species that spawned more often: mirror mushroom (freq bonus 3) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 12) The monster species that spawned more often: mind sucker (freq bonus 14) The monster species that spawned more often: wood nymph (freq bonus 6) The monster species that spawned more often: lightning bug (freq bonus 3) The monster species that spawned more often: squeaker (freq bonus 4) The monster species that spawned more often: old blood dragon (freq bonus 5) The monster species that never randomly spawned: Azathoth, the Daemon Sultan The monster species that never randomly spawned: lazy turret The monster species that never randomly spawned: crunchy force patch The monster species that never randomly spawned: centaur leader The monster species that never randomly spawned: storeclerk The monster species that never randomly spawned: charred phalanx The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: genetic engineer The monster species that never randomly spawned: giant ruby frog The monster species that never randomly spawned: noxious mushroom patch The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 11) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 75) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 4) Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (113) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...