Heliokopis, neutral male gnomish Wizard ----.-- ...... |}...f| |.$..@| |.....| |..}.-- ----- [Heliokopi the Evoker] St7 Dx13 Co22 In24 Wi9 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 98% chance Potion drop chance was reduced to 87% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Monster spawn increase started at turn 50275 Monster spawn increase reached its maximum at turn 98027 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 145782 The monster class that cannot be genocided was worm The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: chaos viper (freq bonus 3) The monster species that spawned more often: huge eel (freq bonus 7) The monster species that spawned more often: wild mumak (freq bonus 4) The monster species that spawned more often: gray mewlip (freq bonus 8) The monster species that spawned more often: elder stargazer (freq bonus 9) The monster species that spawned more often: mirror turret (freq bonus 8) The monster species that spawned more often: dwarven child (freq bonus 2) The monster species that spawned more often: non-animal (freq bonus 5) The monster species that spawned more often: rabid goblin (freq bonus 6) The monster species that spawned more often: %s-$$$-NIX (freq bonus 3) The monster species that spawned more often: undead courier (freq bonus 3) The monster species that spawned more often: blue-green stalk (freq bonus 2) The monster species that spawned more often: porter flying dwarf (freq bonus 6) The monster species that spawned more often: young blue dragon (freq bonus 6) The monster species that spawned more often: suxxor permamimic (freq bonus 24) The monster species that spawned more often: visor piranha (freq bonus 5) The monster species that spawned more often: group hobbit (freq bonus 3) The monster species that spawned more often: guard dog (freq bonus 6) The monster species that spawned more often: queen bee (freq bonus 8) The monster species that spawned more often: brown laser (freq bonus 36) The monster species that never randomly spawned: chasing minotaur The monster species that never randomly spawned: Anselm The monster species that never randomly spawned: reddish fungus The monster species that never randomly spawned: sticky growth The monster species that never randomly spawned: decayed fungus The monster species that never randomly spawned: Juen's frightening bathing sandal The monster species that never randomly spawned: cerulean patch The monster species that never randomly spawned: Judge Death The monster species that never randomly spawned: dark spore The monster species that never randomly spawned: aimless-looking merchant The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 17) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 43) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 14) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 44) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 3) Next attribute increase check would have come at turn 868 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (510) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...