Heliokopis, neutral male gnomish Wizard ----.-------- .....@......| |.....f.....| --+---------- [Heliokopi the Evoker] St6 Dx6 Co12 In22 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Monsters only dropped their musable items with 10% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 73% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 90% Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Monster spawn increase started at turn 22952 Monster spawn increase reached its maximum at turn 58625 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 362361 The monster class that cannot be genocided was nemese The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: draugr mummy (freq bonus 6) The monster species that spawned more often: aqua turret (freq bonus 4) The monster species that spawned more often: shadow lord (freq bonus 12) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 6) The monster species that spawned more often: mythical dawn agent (freq bonus 10) The monster species that spawned more often: dancing guy (freq bonus 10) The monster species that spawned more often: charisma trove (freq bonus 4) The monster species that spawned more often: flayed one (freq bonus 16) The monster species that spawned more often: octarine colony (freq bonus 6) The monster species that spawned more often: grating blob (freq bonus 4) The monster species that spawned more often: bramble warp patch (freq bonus 6) The monster species that spawned more often: freezing sphere (freq bonus 12) The monster species that spawned more often: high growth (freq bonus 7) The monster species that spawned more often: weregiant (freq bonus 10) The monster species that spawned more often: slow colony (freq bonus 4) The monster species that spawned more often: haunter (freq bonus 10) The monster species that spawned more often: master nalfeshnee (freq bonus 32) The monster species that spawned more often: giant lightning bat (freq bonus 8) The monster species that spawned more often: black dragon bat (freq bonus 4) The monster species that spawned more often: vampire dazzler (freq bonus 24) The monster species that never randomly spawned: solar turret The monster species that never randomly spawned: gutraven The monster species that never randomly spawned: Master Daemon The monster species that never randomly spawned: cerulean stalk The monster species that never randomly spawned: abnormal spore The monster species that never randomly spawned: vampiric force fungus The monster species that never randomly spawned: werelich The monster species that never randomly spawned: green growth The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: heisenbug The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 3) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 3) Next attribute increase check would have come at turn 730 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (332) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...