Heliokopis, neutral male gnomish Wizard ----- |...| |$..| |...| |f..| |.@.. --+-- [Heliokopi the Evoker] St5 Dx15 Co7 In10 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 48% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 78% Number of artifacts generated was 0 Monster spawn increase started at turn 14907 Monster spawn increase reached its maximum at turn 42043 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 292380 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: time tempest (freq bonus 6) The monster species that spawned more often: drow mummy (freq bonus 8) The monster species that spawned more often: portal guard (freq bonus 4) The monster species that spawned more often: blue dragon bat (freq bonus 6) The monster species that spawned more often: hurricon (freq bonus 3) The monster species that spawned more often: giant grey bat (freq bonus 12) The monster species that spawned more often: cerulean mushroom (freq bonus 6) The monster species that spawned more often: silver draconian (freq bonus 5) The monster species that spawned more often: anthrazite stalk (freq bonus 9) The monster species that spawned more often: human monkey (freq bonus 14) The monster species that spawned more often: field vole (freq bonus 16) The monster species that spawned more often: Bitchy Lara (freq bonus 6) The monster species that spawned more often: shimmering mushroom (freq bonus 16) The monster species that spawned more often: water wight (freq bonus 5) The monster species that spawned more often: trollor (freq bonus 18) The monster species that spawned more often: dwarf high priest (freq bonus 36) The monster species that spawned more often: great ethereal wyrm (freq bonus 8) The monster species that spawned more often: death dog (freq bonus 6) The monster species that spawned more often: gazer nupperibo (freq bonus 12) The monster species that spawned more often: nobleman (freq bonus 4) The monster species that never randomly spawned: giant clear ant The monster species that never randomly spawned: volt mold The monster species that never randomly spawned: valkyrie The monster species that never randomly spawned: odorous lady The monster species that never randomly spawned: dark naga hatchling The monster species that never randomly spawned: giant rockfish The monster species that never randomly spawned: whipfish The monster species that never randomly spawned: volt turret The monster species that never randomly spawned: plasma growth The monster species that never randomly spawned: fomorian giant The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 3) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 20) Next attribute increase check would have come at turn 494 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (576) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...