Heliokopis, neutral male gnomish Wizard --------- |#..##...+ |.<..F@..| -------- - [Heliokopi the Evoker] St7 Dx11 Co16 In23 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T11 Lev Hal Latest messages There is a wooden box {31} here, loot it? [ynq] (q) Hmmm, it seems to be locked. # In what direction? [hykulnjb><] There is a wooden box {31} here, force its lock? [ynq] (q) You start bashing it with your quarterstaff. You succeed in forcing the lock. You hear the splashing of a naiad. # There is a wooden box {31} here, loot it? [ynq] (q) You carefully open the wooden box... u - a blue potion {1}. What do you want to drink? [fgu or ?*] Oh wow! Everything looks so cosmic! What do you want to drink? [fg or ?*] Up, up, and awaaaay! You're walking on air! Unknown command ' '. What do you want to drink? [fg or ?*] Wow! This makes you feel good! Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 27 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 34697 Monster spawn increase reached its maximum at turn 60281 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 634212 The monster class that cannot be genocided was piercer The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: shard spore (freq bonus 3) The monster species that spawned more often: recluse spider (freq bonus 14) The monster species that spawned more often: supercop (freq bonus 7) The monster species that spawned more often: gorilla (freq bonus 4) The monster species that spawned more often: principal (freq bonus 6) The monster species that spawned more often: porter sticky spore (freq bonus 5) The monster species that spawned more often: quinon (freq bonus 5) The monster species that spawned more often: hidden green slime (freq bonus 20) The monster species that spawned more often: disgusting mushroom (freq bonus 8) The monster species that spawned more often: Waldern, King of Water (freq bonus 6) The monster species that spawned more often: warrior ant (freq bonus 16) The monster species that spawned more often: shredder (freq bonus 2) The monster species that spawned more often: hidden warp patch (freq bonus 10) The monster species that spawned more often: trap growth (freq bonus 4) The monster species that spawned more often: lavender warp patch (freq bonus 4) The monster species that spawned more often: Undead Katcher (freq bonus 4) The monster species that spawned more often: giant emerald dragonfly (freq bonus 2) The monster species that spawned more often: spiny (freq bonus 4) The monster species that spawned more often: phaser spore (freq bonus 6) The monster species that spawned more often: metal mechanic (freq bonus 24) The monster species that never randomly spawned: psychic fungus The monster species that never randomly spawned: Ubbo-Sathla, the Unbegotten Source The monster species that never randomly spawned: rotting horror The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: Natalje's plateau sandal The monster species that never randomly spawned: vampiric amazonas fish The monster species that never randomly spawned: stationary two-headed troll The monster species that never randomly spawned: Rhan-Tegoth The monster species that never randomly spawned: quylthulg The monster species that never randomly spawned: swamp naga hatchling The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 19) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 21) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 33) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 2) Next attribute increase check would have come at turn 409 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were hallucinating (687) You had infravision You had 1490 points of nutrition remaining You were levitating (80) Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arioch, the Satan and Marassa Jumeaux Your deity was Kylie Lum You could not have safely prayed (84) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...