Heliokopis, neutral male gnomish Wizard ---.--#-###-- - ............... |..f...$......| |..@..........| --------------- [Heliokopi the Evoker] St6 Dx10 Co10 In15 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 60% Ring drop chance was reduced to 98% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 43895 Monster spawn increase reached its maximum at turn 89369 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 694754 The monster class that cannot be genocided was blob The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: voracious force bee (freq bonus 3) The monster species that spawned more often: crusher snakeman (freq bonus 18) The monster species that spawned more often: eye of doom (freq bonus 10) The monster species that spawned more often: fanatic triad slave (freq bonus 4) The monster species that spawned more often: zêy¦?)Ä (freq bonus 12) The monster species that spawned more often: Isis (freq bonus 5) The monster species that spawned more often: six-footed snake (freq bonus 6) The monster species that spawned more often: incapable male nurse (freq bonus 8) The monster species that spawned more often: Sueschen (freq bonus 5) The monster species that spawned more often: pleasing warp fungus (freq bonus 10) The monster species that spawned more often: goblin zombie (freq bonus 11) The monster species that spawned more often: colluded mold (freq bonus 7) The monster species that spawned more often: adamant draconian (freq bonus 10) The monster species that spawned more often: psychic warp patch (freq bonus 8) The monster species that spawned more often: egoxan (freq bonus 7) The monster species that spawned more often: aklash (freq bonus 12) The monster species that spawned more often: bloody eye (freq bonus 3) The monster species that spawned more often: apprentice archer (freq bonus 10) The monster species that spawned more often: tsuchinoko (freq bonus 14) The monster species that spawned more often: teleporting demon (freq bonus 4) The monster species that never randomly spawned: guardian lich The monster species that never randomly spawned: Inspector Lieutenant The monster species that never randomly spawned: evil warrior The monster species that never randomly spawned: mist giant The monster species that never randomly spawned: Yog-Sothoth, the All-in-One The monster species that never randomly spawned: tove The monster species that never randomly spawned: gray wolf The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: jealousy The monster species that never randomly spawned: Verena's stiletto sandal The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 179) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Next attribute increase check would have come at turn 241 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...