Heliokopis, neutral male gnomish Wizard --------+--.- |..@.....!..| |.(.f.......| |$..!.......+ |<..........| |...........- ------------- [Heliokopi the Evoker] St7 Dx11 Co15 In9 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. You see here a scroll labeled THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED {1}. You see here a cooling potion {1}. The kitten picks up a scroll labeled THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED {1}. You see here a wooden box {30}. You hear a door open. # (2x) Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 86% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 94% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15452 Monster spawn increase reached its maximum at turn 55612 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 467311 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: sepia stalk (freq bonus 8) The monster species that spawned more often: unalignment thing (freq bonus 12) The monster species that spawned more often: petty stained jelly (freq bonus 12) The monster species that spawned more often: giant fire tick (freq bonus 5) The monster species that spawned more often: tentacled mermaid (freq bonus 4) The monster species that spawned more often: Terminal Illness (freq bonus 8) The monster species that spawned more often: decapitated defiler (freq bonus 8) The monster species that spawned more often: troll mummy (freq bonus 32) The monster species that spawned more often: blue yeek (freq bonus 4) The monster species that spawned more often: fiery nymphomaniac (freq bonus 4) The monster species that spawned more often: bloodworm (freq bonus 9) The monster species that spawned more often: greater basilisk (freq bonus 6) The monster species that spawned more often: plasma patch (freq bonus 16) The monster species that spawned more often: shayateen lord (freq bonus 12) The monster species that spawned more often: green naga hatchling (freq bonus 11) The monster species that spawned more often: box jellyfish (freq bonus 18) The monster species that spawned more often: blood hook (freq bonus 8) The monster species that spawned more often: winter wolf (freq bonus 10) The monster species that spawned more often: jikiniki (freq bonus 4) The monster species that spawned more often: penitent (freq bonus 16) The monster species that never randomly spawned: really dangerous growth The monster species that never randomly spawned: abnormal colony The monster species that never randomly spawned: green icky thing The monster species that never randomly spawned: antimagic growth The monster species that never randomly spawned: Klaf The monster species that never randomly spawned: long roper The monster species that never randomly spawned: Rubinho The monster species that never randomly spawned: jumping babelfish The monster species that never randomly spawned: giant yellow bat The monster species that never randomly spawned: wizrobe The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 139) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 1) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1494 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...