Heliokopis, neutral male gnomish Wizard -- ------ |.....f.| |....o.@. |.......| --------- [Heliokopi the Evoker] St6 Dx12 Co10 In16 Wi5 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 14 Monsters only dropped their musable items with 63% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 79% Wand drop chance was reduced to 91% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 64% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 88590 Monster spawn increase reached its maximum at turn 142510 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 694260 The monster class that cannot be genocided was troll The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: adventurer force fungus (freq bonus 4) The monster species that spawned more often: tentacled atlantean (freq bonus 9) The monster species that spawned more often: knobble-stick (freq bonus 6) The monster species that spawned more often: serpent-necked lioness (freq bonus 3) The monster species that spawned more often: experienced spirit (freq bonus 6) The monster species that spawned more often: tower master (freq bonus 10) The monster species that spawned more often: ultra cockroach (freq bonus 3) The monster species that spawned more often: gengar (freq bonus 6) The monster species that spawned more often: JUGEN (freq bonus 3) The monster species that spawned more often: random monster generator (freq bonus 3) The monster species that spawned more often: totoro (freq bonus 10) The monster species that spawned more often: giant mill auto (freq bonus 12) The monster species that spawned more often: hairy stalk (freq bonus 4) The monster species that spawned more often: nerf orb (freq bonus 6) The monster species that spawned more often: moross moss (freq bonus 2) The monster species that spawned more often: nexus force fungus (freq bonus 5) The monster species that spawned more often: acidic patch (freq bonus 6) The monster species that spawned more often: fat roper (freq bonus 6) The monster species that spawned more often: water devil (freq bonus 3) The monster species that spawned more often: Cyaegha (freq bonus 5) The monster species that never randomly spawned: twilight vampire The monster species that never randomly spawned: Medusa's pet fish The monster species that never randomly spawned: glabrezu The monster species that never randomly spawned: quickling lord The monster species that never randomly spawned: tiny lurker The monster species that never randomly spawned: Elke The monster species that never randomly spawned: green warp fungus The monster species that never randomly spawned: dried corpse The monster species that never randomly spawned: red jack The monster species that never randomly spawned: pale force fungus The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 13) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 35) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 87) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 5) Next attribute increase check would have come at turn 1108 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...