Heliokopis, neutral male gnomish Wizard ---------- ...}}....| #--------------- --------- |........|,##,..............|#########|.......| ..........,,,%|........>.....,,,,,,,,,........| |........|,###|.............|#######,#|.......|#### |........| --------------- ....f....,,@, ---.------ ---------#### ,,,, #,## #,# ##,# ,,,# --------,, |.......,# |......|,# |...(.<. |..(...| -------- [Heliokopi the Evoker] St5 Dx11 Co10 In13 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP-3(16) Pw29(29) AC9 Exp1 T78 Latest messages You see here a wooden container {94}. # There is a wooden container {94} here, loot it? [ynq] (q) Hmmm, it seems to be locked. The kitten drops a whistle {1}. You displaced your kitten. The field vole bites you! [-1 -> 14] You kill the field vole! You see here 3 gold pieces {0}. You hear a door open. The kitten picks up 3 gold pieces {0}. You see here a knife {2}. The kitten picks up a knife {2}. Suddenly, you notice a tiny lurker. The kitten just misses the tiny lurker. A trap door in the rock above opens and a gray stone falls on your head! A gray stone lands in your knapsack! y - a gray stone. You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - a blessed scroll of enchant armor {1} j - an uncursed scroll of enchant weapon {1} k - an uncursed scroll of blank paper {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} w - an uncursed scroll of barrhing {1} Spellbooks l - a blessed spellbook of force bolt (0:5) {1} m - a blessed spellbook of resist poison (0:5) {1} n - a blessed spellbook of detect monsters (0:3) {1} o - a blessed spellbook of confuse monster (0:2) {1} Potions f - an uncursed potion of booze {1} g - a blessed potion of healing {1} h - an uncursed potion of speed {1} x - an uncursed potion of extra healing {1} Rings d - a blessed +1 ring of protection {1} e - an uncursed mood ring {1} Wands c - an uncursed wand of create monster (0:12) {1} u - an uncursed wand of clone monster (0:9) {1} Gems y - a cursed +2 weak sight stone Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 97% Potion drop chance was reduced to 57% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Monster spawn increase started at turn 64370 Monster spawn increase reached its maximum at turn 94984 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 60593 The monster class that cannot be genocided was lich The monster class that was spawned more often: flying fish (freq bonus 2) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: grunthack horror (freq bonus 5) The monster species that spawned more often: gnomelin (freq bonus 4) The monster species that spawned more often: Victoria's lady pump (freq bonus 8) The monster species that spawned more often: Natalje (freq bonus 20) The monster species that spawned more often: red dragon (freq bonus 7) The monster species that spawned more often: giant speckled tree frog (freq bonus 24) The monster species that spawned more often: lich lichen (freq bonus 7) The monster species that spawned more often: undead supermarket cashier (freq bonus 4) The monster species that spawned more often: ancient cyan dragon (freq bonus 10) The monster species that spawned more often: Walter (freq bonus 4) The monster species that spawned more often: flying bone fish (freq bonus 10) The monster species that spawned more often: slimy mold (freq bonus 6) The monster species that spawned more often: bloodshot mewlip (freq bonus 5) The monster species that spawned more often: octarine stalk (freq bonus 20) The monster species that spawned more often: krabby (freq bonus 5) The monster species that spawned more often: giant potion trove (freq bonus 8) The monster species that spawned more often: stun monster (freq bonus 3) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 4) The monster species that spawned more often: storeclerk (freq bonus 4) The monster species that spawned more often: black wraith (freq bonus 12) The monster species that never randomly spawned: fanatic triad slave The monster species that never randomly spawned: boobed permamimic The monster species that never randomly spawned: frost atronach The monster species that never randomly spawned: sucker growth The monster species that never randomly spawned: eating gargoyle The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: woodchuck The monster species that never randomly spawned: fat lady The monster species that never randomly spawned: Kop Kaptain The monster species that never randomly spawned: seaking The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 28) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 40) Next attribute increase check would have come at turn 931 Strength training was 2 Dexterity training was 1 Wisdom training was 6 Constitution training was 3 You were magic-protected You were short-sighted (0) You had infravision You had 1419 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (662) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) vanish 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (21 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...