Heliokopis, neutral male gnomish Wizard ------- |..a$.| |.....| ......| |.....| |...f.| |....@| ------- [Heliokopi the Evoker] St7 Dx17 Co17 In15 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Ring drop chance was reduced to 90% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 93% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 28772 Monster spawn increase reached its maximum at turn 59842 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 475068 The monster class that cannot be genocided was zombie The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: trap vortex (freq bonus 24) The monster species that spawned more often: acidic patch (freq bonus 7) The monster species that spawned more often: adult gentleman (freq bonus 7) The monster species that spawned more often: baby brass dragon (freq bonus 6) The monster species that spawned more often: basher (freq bonus 6) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 12) The monster species that spawned more often: purple growth (freq bonus 6) The monster species that spawned more often: chanting spirit (freq bonus 7) The monster species that spawned more often: warty mold (freq bonus 5) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 20) The monster species that spawned more often: tower vulture (freq bonus 6) The monster species that spawned more often: semblance (freq bonus 26) The monster species that spawned more often: slime growth (freq bonus 7) The monster species that spawned more often: mumak (freq bonus 10) The monster species that spawned more often: hidden shaman (freq bonus 7) The monster species that spawned more often: leprelich (freq bonus 14) The monster species that spawned more often: four of spades (freq bonus 7) The monster species that spawned more often: bronze dragon worm (freq bonus 10) The monster species that spawned more often: bright violet warp fungus (freq bonus 216) The monster species that spawned more often: plains centaur (freq bonus 9) The monster species that never randomly spawned: Silvana The monster species that never randomly spawned: healing fungus The monster species that never randomly spawned: scratch trove The monster species that never randomly spawned: Merle The monster species that never randomly spawned: The Boar of Everholt The monster species that never randomly spawned: The Nemean Lion The monster species that never randomly spawned: plague bug The monster species that never randomly spawned: brown mushroom The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: giant boar The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 47) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 5) Next attribute increase check would have come at turn 179 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (729) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...