Heliokopis, neutral male gnomish Wizard ------------- #,,, .@..........+ |.....#,,, |.f.........| -... ### |.?.......... ...........| ------------- [Heliokopi the Evoker] St7 Dx13 Co11 In20 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 77% Number of artifacts generated was 0 Monster spawn increase started at turn 14283 Monster spawn increase reached its maximum at turn 54240 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 92026 The monster class that cannot be genocided was grue The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: cutter ogre (freq bonus 4) The monster species that spawned more often: Anakaris (freq bonus 4) The monster species that spawned more often: Rough Teresa (freq bonus 14) The monster species that spawned more often: black chameleon (freq bonus 4) The monster species that spawned more often: Little Marie (freq bonus 16) The monster species that spawned more often: petty hellcat (freq bonus 3) The monster species that spawned more often: undead monk (freq bonus 3) The monster species that spawned more often: deceiving stalk (freq bonus 8) The monster species that spawned more often: blood clan (freq bonus 5) The monster species that spawned more often: orc sergeant (freq bonus 4) The monster species that spawned more often: clear jelly (freq bonus 12) The monster species that spawned more often: Cyaegha (freq bonus 8) The monster species that spawned more often: odorous girl (freq bonus 4) The monster species that spawned more often: venom turret (freq bonus 3) The monster species that spawned more often: bramble force fungus (freq bonus 3) The monster species that spawned more often: steel knight (freq bonus 5) The monster species that spawned more often: gold viper (freq bonus 4) The monster species that spawned more often: mini jabberwock (freq bonus 6) The monster species that spawned more often: mega goblin (freq bonus 8) The monster species that spawned more often: dark yeek (freq bonus 8) The monster species that never randomly spawned: cursed grue The monster species that never randomly spawned: golem The monster species that never randomly spawned: Dispater The monster species that never randomly spawned: dark force fungus The monster species that never randomly spawned: hellfire orb The monster species that never randomly spawned: psych orb The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: incanting spirit The monster species that never randomly spawned: aether hound The monster species that never randomly spawned: shadowy vampire lord The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 67) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 27) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Next attribute increase check would have come at turn 113 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1265) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...