Heliokopis, neutral male gnomish Wizard #-.------- --{.......--- ......@.....| |....f......| |...........| ---.......--- --------- [Heliokopi the Evoker] St9 Dx21 Co17 In19 Wi8 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 80% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 71% Number of artifacts generated was 0 Monster spawn increase started at turn 16536 Monster spawn increase reached its maximum at turn 50317 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1705626 The monster class that cannot be genocided was grue The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: white hulk (freq bonus 8) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 5) The monster species that spawned more often: money transporter (freq bonus 16) The monster species that spawned more often: draugr zombie (freq bonus 6) The monster species that spawned more often: dark dwarven warrior (freq bonus 4) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 6) The monster species that spawned more often: Ky-Kiske (freq bonus 8) The monster species that spawned more often: creeping diamond gems (freq bonus 12) The monster species that spawned more often: bodak (freq bonus 3) The monster species that spawned more often: young unicorn (freq bonus 4) The monster species that spawned more often: water growth (freq bonus 12) The monster species that spawned more often: silver mold (freq bonus 5) The monster species that spawned more often: eastern mystic fox (freq bonus 4) The monster species that spawned more often: bloodshot mewlip (freq bonus 6) The monster species that spawned more often: special ufo part (freq bonus 12) The monster species that spawned more often: Pegasus (freq bonus 5) The monster species that spawned more often: albino spore (freq bonus 3) The monster species that spawned more often: Purgatory Dude (freq bonus 24) The monster species that spawned more often: dire lion (freq bonus 5) The monster species that spawned more often: lightning grue (freq bonus 8) The monster species that never randomly spawned: quantum penetrator The monster species that never randomly spawned: star-spawn of Cthulhu The monster species that never randomly spawned: roaring fishtaur The monster species that never randomly spawned: medium generator The monster species that never randomly spawned: japanese girl The monster species that never randomly spawned: hiding rubber The monster species that never randomly spawned: rhino king The monster species that never randomly spawned: nexus force fungus The monster species that never randomly spawned: deadly sin The monster species that never randomly spawned: SS trooper The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 2) Next attribute increase check would have come at turn 244 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1072) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...