Heliokopis, neutral male gnomish Wizard ----- |...| |...+ |@f.| |...| ...| ----- [Heliokopi the Evoker] St3 Dx5 Co10 In11 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 75% Wand drop chance was reduced to 68% Number of artifacts generated was 0 Monster spawn increase started at turn 15604 Monster spawn increase reached its maximum at turn 42393 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 626048 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: dunmer (freq bonus 6) The monster species that spawned more often: spirit naga (freq bonus 4) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 3) The monster species that spawned more often: karmic fly (freq bonus 6) The monster species that spawned more often: yellow dragon (freq bonus 4) The monster species that spawned more often: hell master (freq bonus 5) The monster species that spawned more often: Jil (freq bonus 2) The monster species that spawned more often: spider magus (freq bonus 3) The monster species that spawned more often: cloud cattle (freq bonus 12) The monster species that spawned more often: aklash (freq bonus 4) The monster species that spawned more often: wartortle (freq bonus 4) The monster species that spawned more often: living cannon (freq bonus 3) The monster species that spawned more often: visor warg (freq bonus 6) The monster species that spawned more often: water force patch (freq bonus 12) The monster species that spawned more often: wereeel (freq bonus 2) The monster species that spawned more often: kobold boss (freq bonus 8) The monster species that spawned more often: Arnold Paole (freq bonus 6) The monster species that spawned more often: shadow centipede (freq bonus 3) The monster species that spawned more often: rusalka (freq bonus 5) The monster species that spawned more often: waived potato (freq bonus 6) The monster species that never randomly spawned: void force fungus The monster species that never randomly spawned: Kop Kaptain The monster species that never randomly spawned: chuunin The monster species that never randomly spawned: ivory draconian The monster species that never randomly spawned: rum drinker The monster species that never randomly spawned: traitor The monster species that never randomly spawned: Mizuki Rashoujin The monster species that never randomly spawned: aggressive kudzu The monster species that never randomly spawned: silver naga The monster species that never randomly spawned: mini triad The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 281) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 5) Next attribute increase check would have come at turn 555 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (421) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...