Heliokopis, neutral male gnomish Wizard ------ ....| |....| |....| |f.... |@...| --.--- [Heliokopi the Evoker] St7 Dx6 Co16 In17 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 26 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 44% Amulet drop chance was reduced to 92% Number of artifacts generated was 0 Monster spawn increase started at turn 31655 Monster spawn increase reached its maximum at turn 70472 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1324379 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: yakuza member (freq bonus 16) The monster species that spawned more often: ultramarine warp patch (freq bonus 12) The monster species that spawned more often: grove guardian (freq bonus 4) The monster species that spawned more often: beige mushroom (freq bonus 6) The monster species that spawned more often: big purple unicorn (freq bonus 3) The monster species that spawned more often: really dangerous patch (freq bonus 5) The monster species that spawned more often: tentacled mermaid (freq bonus 2) The monster species that spawned more often: white icky thing (freq bonus 4) The monster species that spawned more often: healing army (freq bonus 14) The monster species that spawned more often: master light wall (freq bonus 4) The monster species that spawned more often: stoner (freq bonus 16) The monster species that spawned more often: giant raccoon (freq bonus 4) The monster species that spawned more often: spider bomb (freq bonus 4) The monster species that spawned more often: Sabine (freq bonus 4) The monster species that spawned more often: model mummy (freq bonus 8) The monster species that spawned more often: bad shan (freq bonus 6) The monster species that spawned more often: field mouse (freq bonus 4) The monster species that spawned more often: fake warp patch (freq bonus 5) The monster species that spawned more often: full nymph (freq bonus 4) The monster species that spawned more often: blink (freq bonus 2) The monster species that never randomly spawned: ember mycon The monster species that never randomly spawned: novel colony The monster species that never randomly spawned: vampire mage The monster species that never randomly spawned: Kazuki Kazama The monster species that never randomly spawned: dwarven Bull-Man packleader The monster species that never randomly spawned: thorn stalk The monster species that never randomly spawned: ice skeleton The monster species that never randomly spawned: Kop The monster species that never randomly spawned: Su-Dic The monster species that never randomly spawned: harrowbark wandle The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 2) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 2) Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (266) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...