Heliokopis, neutral male gnomish Wizard -|--- |...| .B@f. |...| ---#- [Heliokopi the Evoker] St10 Dx10 Co12 In12 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 57% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 36155 Monster spawn increase reached its maximum at turn 71221 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2395120 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: undead fighter (freq bonus 14) The monster species that spawned more often: gravity patch (freq bonus 7) The monster species that spawned more often: thorned elder (freq bonus 12) The monster species that spawned more often: wind force patch (freq bonus 8) The monster species that spawned more often: elf warlord (freq bonus 5) The monster species that spawned more often: locking stable (freq bonus 8) The monster species that spawned more often: kobold sorcerer (freq bonus 3) The monster species that spawned more often: adventurer fungus (freq bonus 5) The monster species that spawned more often: minimalist (freq bonus 6) The monster species that spawned more often: glowing stalk (freq bonus 5) The monster species that spawned more often: mirror stalk (freq bonus 5) The monster species that spawned more often: tundra bear cub (freq bonus 6) The monster species that spawned more often: multi-hued warp patch (freq bonus 20) The monster species that spawned more often: black dragon (freq bonus 5) The monster species that spawned more often: gnome battlemaster (freq bonus 7) The monster species that spawned more often: persian woman (freq bonus 5) The monster species that spawned more often: real dwarven warrior (freq bonus 8) The monster species that spawned more often: holy fishing rod (freq bonus 6) The monster species that spawned more often: novel warp fungus (freq bonus 4) The monster species that spawned more often: quartz piercer (freq bonus 4) The monster species that never randomly spawned: Elif's sneaker The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: deep dragon The monster species that never randomly spawned: blank patch The monster species that never randomly spawned: expert trove The monster species that never randomly spawned: battle girl The monster species that never randomly spawned: returned archer The monster species that never randomly spawned: time hound The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 16) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 1) Next attribute increase check would have come at turn 682 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...