Heliokopis, neutral male gnomish Wizard -------- |.r..@.| |....f.| |.%..?.. -------- [Heliokopi the Evoker] St8 Dx11 Co14 In12 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 299 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 29% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 84% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 27770 Monster spawn increase reached its maximum at turn 77590 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 688296 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: pig (freq bonus 4) The monster species that spawned more often: gravity hound (freq bonus 3) The monster species that spawned more often: barbazu (freq bonus 10) The monster species that spawned more often: hobbit master thief (freq bonus 15) The monster species that spawned more often: deceiving fungus (freq bonus 4) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 12) The monster species that spawned more often: Mousse (freq bonus 4) The monster species that spawned more often: master colony lichen (freq bonus 6) The monster species that spawned more often: space transport (freq bonus 8) The monster species that spawned more often: yellow stalk (freq bonus 30) The monster species that spawned more often: tentacool (freq bonus 5) The monster species that spawned more often: neolithic turret (freq bonus 5) The monster species that spawned more often: hydra turret (freq bonus 4) The monster species that spawned more often: acid mimic (freq bonus 10) The monster species that spawned more often: giant item trove (freq bonus 3) The monster species that spawned more often: sun dragon (freq bonus 5) The monster species that spawned more often: energy stalk (freq bonus 14) The monster species that spawned more often: gnomish master thief (freq bonus 20) The monster species that spawned more often: plague mouse (freq bonus 4) The monster species that spawned more often: devilkin shaman (freq bonus 10) The monster species that never randomly spawned: amorphous mold The monster species that never randomly spawned: sloppy mushroom The monster species that never randomly spawned: poison kobold The monster species that never randomly spawned: torah sephirah The monster species that never randomly spawned: hidden gas spore The monster species that never randomly spawned: pink fungus The monster species that never randomly spawned: Rhan-Tegoth The monster species that never randomly spawned: confusion monster The monster species that never randomly spawned: yellow colony The monster species that never randomly spawned: small orangutan The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 14) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 21) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 1) Next attribute increase check would have come at turn 604 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...