Heliokopis, neutral male gnomish Wizard --------- |.......| |.......| |..$....| +f@.....| --------- [Heliokopi the Evoker] St5 Dx6 Co8 In14 Wi4 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 60% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Monster spawn increase started at turn 9073 Monster spawn increase reached its maximum at turn 33231 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 541121 The monster class that cannot be genocided was vampire The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: Sith, the Cat (freq bonus 6) The monster species that spawned more often: arch-lich (freq bonus 8) The monster species that spawned more often: healing warp fungus (freq bonus 24) The monster species that spawned more often: ball of light (freq bonus 3) The monster species that spawned more often: translucent colony (freq bonus 4) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 3) The monster species that spawned more often: dark elven cultist (freq bonus 10) The monster species that spawned more often: orange ogre (freq bonus 3) The monster species that spawned more often: morlock hunter (freq bonus 6) The monster species that spawned more often: clairvoyant trove (freq bonus 20) The monster species that spawned more often: porter manticore (freq bonus 3) The monster species that spawned more often: aurora (freq bonus 6) The monster species that spawned more often: psychlich (freq bonus 8) The monster species that spawned more often: reddish spore (freq bonus 3) The monster species that spawned more often: eldritch force fungus (freq bonus 6) The monster species that spawned more often: glowing force patch (freq bonus 8) The monster species that spawned more often: smart trove (freq bonus 3) The monster species that spawned more often: wither monster (freq bonus 4) The monster species that spawned more often: Denwy (freq bonus 5) The monster species that spawned more often: fake mushroom (freq bonus 3) The monster species that never randomly spawned: claustrophobia vortex The monster species that never randomly spawned: estrella girl The monster species that never randomly spawned: carrion bird The monster species that never randomly spawned: rot worm The monster species that never randomly spawned: insectoatl The monster species that never randomly spawned: Malcanthet The monster species that never randomly spawned: bronze dragon bat The monster species that never randomly spawned: deepest one The monster species that never randomly spawned: white warp patch The monster species that never randomly spawned: giant armor beetle The monster class that more likely to generate with musable stuff: gnome The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 28) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 43) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 16) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 3) Next attribute increase check would have come at turn 354 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (476) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...