Heliokopis, neutral male gnomish Wizard ----- +...| |...| |.@.. |.f.| |...| |...| ----- [Heliokopi the Evoker] St10 Dx14 Co17 In25 Wi7 Ch13 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 91% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 95% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 29174 Monster spawn increase reached its maximum at turn 75924 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 487459 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: horror (freq bonus 16) The monster species that spawned more often: arceus (freq bonus 4) The monster species that spawned more often: passive mind flayer (freq bonus 5) The monster species that spawned more often: Kaschei (freq bonus 10) The monster species that spawned more often: greater omochi beast (freq bonus 4) The monster species that spawned more often: metal penetrator (freq bonus 4) The monster species that spawned more often: hobbit lord (freq bonus 4) The monster species that spawned more often: blue hulk (freq bonus 3) The monster species that spawned more often: wooden warp fungus (freq bonus 18) The monster species that spawned more often: aggressive kudzu (freq bonus 8) The monster species that spawned more often: flying deep orc (freq bonus 3) The monster species that spawned more often: mean mold (freq bonus 4) The monster species that spawned more often: hand druj (freq bonus 3) The monster species that spawned more often: mitzvah sephirah (freq bonus 24) The monster species that spawned more often: doubled zombie (freq bonus 8) The monster species that spawned more often: stygian harlot (freq bonus 8) The monster species that spawned more often: wind patch (freq bonus 4) The monster species that spawned more often: oyaji (freq bonus 12) The monster species that spawned more often: giant clam (freq bonus 3) The monster species that spawned more often: creeping mold (freq bonus 6) The monster species that never randomly spawned: rock python The monster species that never randomly spawned: Elsa The monster species that never randomly spawned: guardian ant The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: fearow The monster species that never randomly spawned: green devil The monster species that never randomly spawned: cyclone rider The monster species that never randomly spawned: frost charger The monster species that never randomly spawned: burning trove The monster species that never randomly spawned: fetid defiler The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 5) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 130) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 1) Next attribute increase check would have come at turn 2295 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (459) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...