Heliokopis, neutral male gnomish Wizard -+-.------- |...{.....| |....@k...| | #.f....| ..#.#..| --- ----- [Heliokopi the Evoker] St7 Dx14 Co13 In15 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 61% Wand drop chance was reduced to 72% Monster death drops spawned with only 95% chance Number of artifacts generated was 1 Monster spawn increase started at turn 36370 Monster spawn increase reached its maximum at turn 88070 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 153050 The monster class that cannot be genocided was troll Today, this monster class was always generated invisible: rodent The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: embraced drowess (freq bonus 8) The monster species that spawned more often: Nelly's elegant pump (freq bonus 14) The monster species that spawned more often: dust monster (freq bonus 4) The monster species that spawned more often: phaser patch (freq bonus 8) The monster species that spawned more often: legion devil zapper (freq bonus 12) The monster species that spawned more often: crimson mushroom (freq bonus 8) The monster species that spawned more often: wall dweller (freq bonus 7) The monster species that spawned more often: lesser nishikiori (freq bonus 12) The monster species that spawned more often: Sir Lorimer (freq bonus 3) The monster species that spawned more often: giant spawn permamimic (freq bonus 8) The monster species that spawned more often: baby bronze dragon (freq bonus 8) The monster species that spawned more often: inferno (freq bonus 10) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 20) The monster species that spawned more often: undead samurai (freq bonus 8) The monster species that spawned more often: undead DQ slime (freq bonus 3) The monster species that spawned more often: ultraviolet light (freq bonus 8) The monster species that spawned more often: skeletal mount (freq bonus 4) The monster species that spawned more often: ur-vile (freq bonus 6) The monster species that spawned more often: resin troll (freq bonus 3) The monster species that spawned more often: suxxor permamimic (freq bonus 28) The monster species that never randomly spawned: purple crocodile The monster species that never randomly spawned: storm rider The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: lavender fungus The monster species that never randomly spawned: mirkwood goblin The monster species that never randomly spawned: moon vampire The monster species that never randomly spawned: cursed turret The monster species that never randomly spawned: crashing ufo part The monster species that never randomly spawned: Moving Twitch The monster species that never randomly spawned: burning archer The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 1) Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (481) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...