Heliokopis, neutral male gnomish Wizard ------------ |..}.......| ....}......| |..........| .......=f..| |.....$@...| ------------ [Heliokopi the Evoker] St5 Dx12 Co11 In12 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 134 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 55620 Monster spawn increase reached its maximum at turn 100740 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 210465 The monster class that cannot be genocided was kobold The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: vacuum force fungus (freq bonus 8) The monster species that spawned more often: lilac growth (freq bonus 12) The monster species that spawned more often: Lilly (freq bonus 6) The monster species that spawned more often: àÓ¸Gi (freq bonus 12) The monster species that spawned more often: small door permamimic (freq bonus 3) The monster species that spawned more often: roper (freq bonus 20) The monster species that spawned more often: vampiric colony (freq bonus 26) The monster species that spawned more often: floating merman (freq bonus 3) The monster species that spawned more often: porter master lichen (freq bonus 8) The monster species that spawned more often: ninja (freq bonus 8) The monster species that spawned more often: artillery water nymph (freq bonus 8) The monster species that spawned more often: intelligent trove (freq bonus 16) The monster species that spawned more often: very old white dragon (freq bonus 5) The monster species that spawned more often: blade back (freq bonus 6) The monster species that spawned more often: forest goblin (freq bonus 8) The monster species that spawned more often: dancing guy (freq bonus 4) The monster species that spawned more often: undead zyborg (freq bonus 5) The monster species that spawned more often: disfigured one (freq bonus 3) The monster species that spawned more often: Denise's girl shoe (freq bonus 9) The monster species that spawned more often: thrasher (freq bonus 15) The monster species that never randomly spawned: redguard The monster species that never randomly spawned: dark gray fungus The monster species that never randomly spawned: large generator The monster species that never randomly spawned: void mushroom The monster species that never randomly spawned: giant insect swarm The monster species that never randomly spawned: special spore The monster species that never randomly spawned: mage eater The monster species that never randomly spawned: magic warp fungus The monster species that never randomly spawned: elderly gentleman The monster species that never randomly spawned: spike fiend The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 17) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 72) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 39) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 8) Next attribute increase check would have come at turn 799 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...