Heliokopis, neutral male gnomish Wizard o f.. .@. --- [Heliokopi the Evoker] St8 Dx15 Co11 In15 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Amulet drop chance was reduced to 68% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Monster spawn increase started at turn 16577 Monster spawn increase reached its maximum at turn 27749 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1834758 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: human or elf (freq bonus 6) The monster species that spawned more often: frost grue (freq bonus 14) The monster species that spawned more often: stone stalk (freq bonus 8) The monster species that spawned more often: tree mewlip (freq bonus 18) The monster species that spawned more often: burner turret (freq bonus 22) The monster species that spawned more often: porter slow fungus (freq bonus 32) The monster species that spawned more often: fairy dragon (freq bonus 7) The monster species that spawned more often: master dark wall (freq bonus 22) The monster species that spawned more often: weretiger (freq bonus 9) The monster species that spawned more often: evasive sewer rat (freq bonus 7) The monster species that spawned more often: fairy dragon (freq bonus 11) The monster species that spawned more often: irresistible growth (freq bonus 8) The monster species that spawned more often: eldritch spore (freq bonus 8) The monster species that spawned more often: stone ooze (freq bonus 22) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 16) The monster species that spawned more often: chimney sweep (freq bonus 14) The monster species that spawned more often: reddish mold (freq bonus 16) The monster species that spawned more often: big ring trove (freq bonus 18) The monster species that spawned more often: disfigured one (freq bonus 18) The monster species that spawned more often: paladin (freq bonus 18) The monster species that spawned more often: cabbalist (freq bonus 7) The monster species that never randomly spawned: golem The monster species that never randomly spawned: auror The monster species that never randomly spawned: gore force patch The monster species that never randomly spawned: wax bee The monster species that never randomly spawned: torchblaze The monster species that never randomly spawned: sloppy colony The monster species that never randomly spawned: silly nymph The monster species that never randomly spawned: flaming skull The monster species that never randomly spawned: Marianne The monster species that never randomly spawned: huntress The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 14) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 5) Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (455) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...