Heliokopis, neutral male gnomish Wizard -------- .`.....| |...:f.| |...@..| -------- [Heliokopi the Evoker] St12 Dx14 Co15 In20 Wi10 Ch15 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 98% Potion drop chance was reduced to 85% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 83980 Monster spawn increase reached its maximum at turn 107970 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2868292 The monster class that cannot be genocided was mummy The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: platinum stalk (freq bonus 40) The monster species that spawned more often: Undead Sergeant (freq bonus 8) The monster species that spawned more often: bestia acerbus (freq bonus 18) The monster species that spawned more often: bright violet stalk (freq bonus 3) The monster species that spawned more often: hadrosaurus (freq bonus 5) The monster species that spawned more often: ghast (freq bonus 6) The monster species that spawned more often: venom warp patch (freq bonus 3) The monster species that spawned more often: sky drake (freq bonus 9) The monster species that spawned more often: flying girl (freq bonus 5) The monster species that spawned more often: immobile force patch (freq bonus 10) The monster species that spawned more often: drey elf (freq bonus 10) The monster species that spawned more often: naurungol (freq bonus 5) The monster species that spawned more often: hadrosaurus (freq bonus 4) The monster species that spawned more often: white monster (freq bonus 5) The monster species that spawned more often: mean nurse (freq bonus 4) The monster species that spawned more often: nondescript force fungus (freq bonus 5) The monster species that spawned more often: transsylvanian (freq bonus 6) The monster species that spawned more often: illusionist (freq bonus 6) The monster species that spawned more often: cancellator (freq bonus 4) The monster species that spawned more often: noxious warp fungus (freq bonus 16) The monster species that never randomly spawned: hige meso The monster species that never randomly spawned: swearing potato The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: monkey head The monster species that never randomly spawned: rat swarm The monster species that never randomly spawned: giant tool trove The monster species that never randomly spawned: counter ace The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: scarlet mushroom The monster species that never randomly spawned: sportal wombat The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 24) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 142) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 11) Next attribute increase check would have come at turn 679 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (509) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...