Heliokopis, neutral male gnomish Wizard --.-- -+- |.......| |@......| |.f...$.| |.......| --------- [Heliokopi the Evoker] St5 Dx12 Co5 In18 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Monsters only dropped their musable items with 90% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 81% Wand drop chance was reduced to 92% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 30694 Monster spawn increase reached its maximum at turn 81374 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 814266 The monster class that cannot be genocided was trove The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: humanlike naga (freq bonus 5) The monster species that spawned more often: gazer horror (freq bonus 5) The monster species that spawned more often: watchman of Ambarannon (freq bonus 5) The monster species that spawned more often: phase warp fungus (freq bonus 14) The monster species that spawned more often: magikarp (freq bonus 10) The monster species that spawned more often: Rosy's leather pump (freq bonus 50) The monster species that spawned more often: null stalk (freq bonus 4) The monster species that spawned more often: quivering blob (freq bonus 8) The monster species that spawned more often: padawan (freq bonus 32) The monster species that spawned more often: white blob (freq bonus 8) The monster species that spawned more often: blargg (freq bonus 5) The monster species that spawned more often: tree beetle (freq bonus 5) The monster species that spawned more often: colorful spore (freq bonus 12) The monster species that spawned more often: white worm mass (freq bonus 10) The monster species that spawned more often: damned pirate (freq bonus 4) The monster species that spawned more often: petty dwarven master thief (freq bonus 5) The monster species that spawned more often: fire turret (freq bonus 10) The monster species that spawned more often: ECM archer (freq bonus 7) The monster species that spawned more often: skeleton sentai (freq bonus 10) The monster species that spawned more often: baby amethyst dragon (freq bonus 8) The monster species that never randomly spawned: pellet turret The monster species that never randomly spawned: blue lizard The monster species that never randomly spawned: scroll permamimic The monster species that never randomly spawned: giant red swarm ant The monster species that never randomly spawned: peasant The monster species that never randomly spawned: Mongai Sakurada The monster species that never randomly spawned: volt warp fungus The monster species that never randomly spawned: amorphous colony The monster species that never randomly spawned: bleeder The monster species that never randomly spawned: Rhea The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 80) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 12) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 6) Next attribute increase check would have come at turn 981 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (354) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...