Heliokopis, neutral male gnomish Wizard ------------ #..........| |..........| |..........| | |.......f..| |........... -.......@..| | |...d......| ------------ [Heliokopi the Evoker] St9 Dx11 Co10 In12 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Ring drop chance was reduced to 95% Potion drop chance was reduced to 83% Number of artifacts generated was 0 Monster spawn increase started at turn 47761 Monster spawn increase reached its maximum at turn 69839 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 690046 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: swan (freq bonus 3) The monster species that spawned more often: Rhea's lady pump (freq bonus 10) The monster species that spawned more often: blue-red mushroom (freq bonus 8) The monster species that spawned more often: large amulet trove (freq bonus 5) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 3) The monster species that spawned more often: sand hunter (freq bonus 20) The monster species that spawned more often: steel zombie (freq bonus 6) The monster species that spawned more often: burning monster (freq bonus 4) The monster species that spawned more often: gray monster (freq bonus 5) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 3) The monster species that spawned more often: little lurker (freq bonus 14) The monster species that spawned more often: petty komodo dragon (freq bonus 4) The monster species that spawned more often: large armor trove (freq bonus 16) The monster species that spawned more often: devious kraken (freq bonus 3) The monster species that spawned more often: werepiercer (freq bonus 18) The monster species that spawned more often: chiller trove (freq bonus 8) The monster species that spawned more often: blue horror (freq bonus 4) The monster species that spawned more often: immobile fungus (freq bonus 7) The monster species that spawned more often: porting trove (freq bonus 3) The monster species that spawned more often: small flying permamimic (freq bonus 3) The monster species that never randomly spawned: porter sticky spore The monster species that never randomly spawned: serrated rogue The monster species that never randomly spawned: quantum mold The monster species that never randomly spawned: spirit naga The monster species that never randomly spawned: mystic racoon dog The monster species that never randomly spawned: klieau manticore The monster species that never randomly spawned: cursed patch The monster species that never randomly spawned: imba water elemental The monster species that never randomly spawned: hidden zruty The monster species that never randomly spawned: gorgon fly The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 11) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 184) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 40) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 8) Next attribute increase check would have come at turn 926 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (862) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...