Heliokopis, neutral male gnomish Wizard - ------.------ |......[....| |.?.......... |.....f.....| |....@<...... |...........| |............ -----#------- [Heliokopi the Evoker] St5 Dx11 Co10 In16 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You see here a terminal wand {1}. v - a terminal wand {1}. You see here a leather armor {60}. The kitten picks up a scroll {1}. w - a leather armor {60}. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 94% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 9019 Monster spawn increase reached its maximum at turn 100129 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 314832 The monster class that cannot be genocided was rub monster Today, this monster class was always generated invisible: pile of coins The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: half-ogre (freq bonus 6) The monster species that spawned more often: bone devil (freq bonus 12) The monster species that spawned more often: slime spore (freq bonus 24) The monster species that spawned more often: hobbit on crack (freq bonus 4) The monster species that spawned more often: vip rubber (freq bonus 4) The monster species that spawned more often: dancing flame (freq bonus 8) The monster species that spawned more often: quylthulg (freq bonus 10) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 8) The monster species that spawned more often: cerulean force fungus (freq bonus 5) The monster species that spawned more often: crush beast (freq bonus 8) The monster species that spawned more often: obsidian lord (freq bonus 14) The monster species that spawned more often: copper golem (freq bonus 10) The monster species that spawned more often: white centipede (freq bonus 12) The monster species that spawned more often: gnomish slime mage (freq bonus 32) The monster species that spawned more often: Captain Nemo (freq bonus 12) The monster species that spawned more often: High-elf (freq bonus 10) The monster species that spawned more often: orange mushroom (freq bonus 24) The monster species that spawned more often: gun cat (freq bonus 10) The monster species that spawned more often: lava monster (freq bonus 4) The monster species that spawned more often: deep dragon (freq bonus 4) The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: rhumbat The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: cash trap The monster species that never randomly spawned: Haku, the River Dragon The monster species that never randomly spawned: minocentaur The monster species that never randomly spawned: phaser mushroom The monster species that never randomly spawned: sharpshooter The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: jumping babelfish The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 64) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 6) Next attribute increase check would have come at turn 612 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (79) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...