Heliokopis, neutral male gnomish Wizard ----#---- |........ |f....r.| |.@.....| --------- [Heliokopi the Evoker] St10 Dx16 Co18 In25 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 66% Wand drop chance was reduced to 35% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 34733 Monster spawn increase reached its maximum at turn 66698 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 73840 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: (null) (freq bonus 8) The monster species that spawned more often: Bitchy Lara (freq bonus 20) The monster species that spawned more often: Nicole (freq bonus 10) The monster species that spawned more often: worm anchorite (freq bonus 22) The monster species that spawned more often: immobile stalk (freq bonus 14) The monster species that spawned more often: black mushroom patch (freq bonus 10) The monster species that spawned more often: lynch mob member (freq bonus 40) The monster species that spawned more often: green gunner (freq bonus 10) The monster species that spawned more often: hobbit on crack (freq bonus 28) The monster species that spawned more often: surly looking dwarf (freq bonus 14) The monster species that spawned more often: steel golem (freq bonus 44) The monster species that spawned more often: blue yeek (freq bonus 20) The monster species that spawned more often: Ryouga Hibiki (freq bonus 11) The monster species that spawned more often: centaur lord (freq bonus 20) The monster species that spawned more often: young shimmering dragon (freq bonus 10) The monster species that spawned more often: gore bearer (freq bonus 9) The monster species that spawned more often: white growth (freq bonus 40) The monster species that spawned more often: disenchanter growth (freq bonus 11) The monster species that spawned more often: snow elf (freq bonus 26) The monster species that spawned more often: giant fire ant (freq bonus 39) The monster species that spawned more often: petty leprechaun elder (freq bonus 11) The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: grating chicken The monster species that never randomly spawned: true missingno The monster species that never randomly spawned: law drake The monster species that never randomly spawned: unid juggernaut The monster species that never randomly spawned: portal guard The monster species that never randomly spawned: violet beauty The monster species that never randomly spawned: topaz spore The monster species that never randomly spawned: young adult gray dragon The monster species that never randomly spawned: Larissa's girl boot The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 218) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 24) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 15) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 8) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 3) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1092) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...