Heliokopis, neutral male gnomish Wizard ----- +..@| |(f.| ....| |$..| ----- [Heliokopi the Evoker] St6 Dx16 Co15 In15 Wi12 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Wand drop chance was reduced to 92% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 73% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 48890 Monster spawn increase reached its maximum at turn 78867 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 589239 The monster class that cannot be genocided was flying fish Today, this monster class was always generated invisible: turret The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: quantum piercer (freq bonus 7) The monster species that spawned more often: undead snake (freq bonus 15) The monster species that spawned more often: porter pyrolisk (freq bonus 6) The monster species that spawned more often: siena colony (freq bonus 6) The monster species that spawned more often: giant snail (freq bonus 6) The monster species that spawned more often: Mahadeva (freq bonus 10) The monster species that spawned more often: red force patch (freq bonus 6) The monster species that spawned more often: trap fungus (freq bonus 7) The monster species that spawned more often: ice golem (freq bonus 16) The monster species that spawned more often: angsty gnome (freq bonus 18) The monster species that spawned more often: quadrupony (freq bonus 7) The monster species that spawned more often: siena force patch (freq bonus 20) The monster species that spawned more often: rotated shaman (freq bonus 22) The monster species that spawned more often: otyugh (freq bonus 16) The monster species that spawned more often: ocean naga (freq bonus 6) The monster species that spawned more often: disaffector (freq bonus 12) The monster species that spawned more often: black mushroom patch (freq bonus 6) The monster species that spawned more often: covetous Mordor orc (freq bonus 20) The monster species that spawned more often: sentry turret (freq bonus 18) The monster species that spawned more often: Sogetsu Kazama (freq bonus 10) The monster species that never randomly spawned: charcoal force fungus The monster species that never randomly spawned: void warp fungus The monster species that never randomly spawned: leprechaun The monster species that never randomly spawned: pustulent mold The monster species that never randomly spawned: chaos knight The monster species that never randomly spawned: migo drone The monster species that never randomly spawned: lunatic The monster species that never randomly spawned: PDP-9 The monster species that never randomly spawned: void jelly The monster species that never randomly spawned: colluded force fungus The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 11) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 35) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 1) Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (453) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...