Heliokopis, neutral male gnomish Wizard ----.- |....| |...f| |...@| ------ [Heliokopi the Evoker] St6 Dx14 Co9 In17 Wi7 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 10914 Monster spawn increase reached its maximum at turn 40976 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 574646 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: bulbasaur (freq bonus 4) The monster species that spawned more often: blank growth (freq bonus 8) The monster species that spawned more often: pisaca lord (freq bonus 8) The monster species that spawned more often: treasury golem (freq bonus 3) The monster species that spawned more often: white icky thing (freq bonus 4) The monster species that spawned more often: disenchanter mushroom (freq bonus 24) The monster species that spawned more often: baboon (freq bonus 4) The monster species that spawned more often: Rita (freq bonus 4) The monster species that spawned more often: cerulean stalk (freq bonus 5) The monster species that spawned more often: underground bird (freq bonus 8) The monster species that spawned more often: ordinator (freq bonus 6) The monster species that spawned more often: taser turret (freq bonus 5) The monster species that spawned more often: sniper bundle head (freq bonus 3) The monster species that spawned more often: vile lancer (freq bonus 4) The monster species that spawned more often: floating permamimic (freq bonus 7) The monster species that spawned more often: greater mummy (freq bonus 5) The monster species that spawned more often: master spore lichen (freq bonus 3) The monster species that spawned more often: vaporeon (freq bonus 6) The monster species that spawned more often: ninja master (freq bonus 10) The monster species that spawned more often: large permamimic (freq bonus 2) The monster species that never randomly spawned: gravity growth The monster species that never randomly spawned: poison monster The monster species that never randomly spawned: fake growth The monster species that never randomly spawned: sparkling growth The monster species that never randomly spawned: empire state building The monster species that never randomly spawned: abnormal force patch The monster species that never randomly spawned: stoning sphere The monster species that never randomly spawned: undead jester The monster species that never randomly spawned: covetous snow orc The monster species that never randomly spawned: vanship The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Next attribute increase check would have come at turn 769 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1163) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...