Heliokopis, neutral male gnomish Wizard ------- |.$#_.+ |@f...| |...... ------- [Heliokopi the Evoker] St7 Dx13 Co11 In11 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 5 gold pieces {0}. The moon is waning tonight. Pick an object. _ an iron chain or an altar (unaligned altar) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 80% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 38280 Monster spawn increase reached its maximum at turn 57628 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 80152 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: wall monster (freq bonus 1) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: gl turret (freq bonus 6) The monster species that spawned more often: gray newt (freq bonus 6) The monster species that spawned more often: vacuum colony (freq bonus 3) The monster species that spawned more often: lower ufo part (freq bonus 20) The monster species that spawned more often: mist wolf (freq bonus 3) The monster species that spawned more often: Vorlon missile (freq bonus 8) The monster species that spawned more often: mean stalk (freq bonus 3) The monster species that spawned more often: orange growth (freq bonus 12) The monster species that spawned more often: purple crocodile (freq bonus 4) The monster species that spawned more often: tengu (freq bonus 4) The monster species that spawned more often: stun trove (freq bonus 4) The monster species that spawned more often: quantum penetrator (freq bonus 2) The monster species that spawned more often: pesky undead devilfish (freq bonus 8) The monster species that spawned more often: apprentice medium wall (freq bonus 3) The monster species that spawned more often: rain cloud dragon (freq bonus 3) The monster species that spawned more often: ultramarine spore (freq bonus 5) The monster species that spawned more often: angry watch captain (freq bonus 4) The monster species that spawned more often: high fungus (freq bonus 4) The monster species that spawned more often: minuscule permamimic (freq bonus 4) The monster species that spawned more often: Ozan (freq bonus 2) The monster species that never randomly spawned: animated leather peep-toe The monster species that never randomly spawned: Mister Strip-Mine The monster species that never randomly spawned: Johanetta The monster species that never randomly spawned: silver warp fungus The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: Victoria's fleecy combat boot The monster species that never randomly spawned: Johanetta's pointy girl shoe The monster species that never randomly spawned: psychic force fungus The monster species that never randomly spawned: steel wolf The monster species that never randomly spawned: orange light The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 23) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 12) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 20) Next attribute increase check would have come at turn 900 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1103) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...