Heliokopis, neutral male gnomish Wizard ---------------- .........$....| |..............| |@.............| .f.............| . ---+------------ [Heliokopi the Evoker] St13 Dx13 Co7 In10 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 37949 Monster spawn increase reached its maximum at turn 95701 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 766150 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: trapper or lurker above (freq bonus 3) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: sepia force fungus (freq bonus 16) The monster species that spawned more often: large spellbook trove (freq bonus 14) The monster species that spawned more often: tunnel spider (freq bonus 8) The monster species that spawned more often: water-using dragon (freq bonus 10) The monster species that spawned more often: magebane eye (freq bonus 20) The monster species that spawned more often: zakarumite (freq bonus 5) The monster species that spawned more often: flesheater (freq bonus 10) The monster species that spawned more often: Egas (freq bonus 16) The monster species that spawned more often: vile witch (freq bonus 8) The monster species that spawned more often: spore patch (freq bonus 5) The monster species that spawned more often: Undead Kop (freq bonus 14) The monster species that spawned more often: nickelpede (freq bonus 8) The monster species that spawned more often: karmic jelly (freq bonus 12) The monster species that spawned more often: meteor (freq bonus 10) The monster species that spawned more often: young adult deep dragon (freq bonus 5) The monster species that spawned more often: vampire lord (freq bonus 10) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 5) The monster species that spawned more often: supreme orc warlord (freq bonus 16) The monster species that spawned more often: real water hound (freq bonus 22) The monster species that spawned more often: nautilus steersman (freq bonus 12) The monster species that never randomly spawned: deep crypt creep The monster species that never randomly spawned: thick vrock The monster species that never randomly spawned: giant ship rat The monster species that never randomly spawned: chaos viper The monster species that never randomly spawned: strangler The monster species that never randomly spawned: five-tentacle hententmon The monster species that never randomly spawned: natsukemono The monster species that never randomly spawned: gray unicorn The monster species that never randomly spawned: turbo chicken The monster species that never randomly spawned: rabid cow The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 18) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 13) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 6) Next attribute increase check would have come at turn 1137 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (334) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...