Heliokopis, neutral male gnomish Wizard -.-.--- |.@...| -f....| ....$.| |.......| ---.....| |...G.| ------- [Heliokopi the Evoker] St7 Dx12 Co10 In17 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 23 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 26424 Monster spawn increase reached its maximum at turn 60893 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 544965 The monster class that cannot be genocided was wraith The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: adventurer patch (freq bonus 3) The monster species that spawned more often: absent warp patch (freq bonus 10) The monster species that spawned more often: coin turret (freq bonus 5) The monster species that spawned more often: large gem trove (freq bonus 8) The monster species that spawned more often: malfunctioning babelfish (freq bonus 4) The monster species that spawned more often: white ogre (freq bonus 3) The monster species that spawned more often: chunneler (freq bonus 8) The monster species that spawned more often: freeze bug (freq bonus 4) The monster species that spawned more often: Sesshoumaru, Youkai Lord of the West (freq bonus 10) The monster species that spawned more often: white dragon worm (freq bonus 3) The monster species that spawned more often: colorful colony (freq bonus 4) The monster species that spawned more often: hi-speed automaton (freq bonus 9) The monster species that spawned more often: undead ladiesman (freq bonus 6) The monster species that spawned more often: weapon bug (freq bonus 6) The monster species that spawned more often: black ooze (freq bonus 4) The monster species that spawned more often: bony lich (freq bonus 7) The monster species that spawned more often: psycho vortex (freq bonus 6) The monster species that spawned more often: analgesic spore (freq bonus 3) The monster species that spawned more often: spikey mushroom patch (freq bonus 6) The monster species that spawned more often: gazer horror (freq bonus 5) The monster species that never randomly spawned: ore-colony lichen The monster species that never randomly spawned: super goblin The monster species that never randomly spawned: nexus eye The monster species that never randomly spawned: white fungus The monster species that never randomly spawned: Almuth's block-heeled boot The monster species that never randomly spawned: inertia turret The monster species that never randomly spawned: Eygoorts Togaal Jezehh The monster species that never randomly spawned: creeping garnet gems The monster species that never randomly spawned: amorphous fungus The monster species that never randomly spawned: lesser hell-beast The monster class that more likely to generate with musable stuff: human or elf The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 18) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 23) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 1) Next attribute increase check would have come at turn 469 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1126) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...